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03257nam a22005775i 4500 |
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978-3-540-32489-8 |
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DE-He213 |
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20151204141428.0 |
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|a 9783540324898
|9 978-3-540-32489-8
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|a 10.1007/11674399
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UB
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|a COM000000
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|a Computers and Games
|h [electronic resource] :
|b 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /
|c edited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2006.
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|a XIV, 334 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
|2 rda
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 3846
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|a Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.
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|a Popular works.
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|a Algorithms.
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|a Numerical analysis.
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|a Computer science
|x Mathematics.
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|a Mathematical statistics.
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|a Artificial intelligence.
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|a Computer science.
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|a Popular Science.
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|a Popular Computer Science.
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|a Discrete Mathematics in Computer Science.
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|a Numeric Computing.
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650 |
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|a Probability and Statistics in Computer Science.
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650 |
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|a Artificial Intelligence (incl. Robotics).
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650 |
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|a Algorithm Analysis and Problem Complexity.
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700 |
1 |
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|a Herik, H. Jaap van den.
|e editor.
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700 |
1 |
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|a Björnsson, Yngvi.
|e editor.
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700 |
1 |
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|a Netanyahu, Nathan S.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783540324881
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830 |
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 3846
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856 |
4 |
0 |
|u http://dx.doi.org/10.1007/11674399
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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