Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Herik, H. Jaap van den (Επιμελητής έκδοσης), Björnsson, Yngvi (Επιμελητής έκδοσης), Netanyahu, Nathan S. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 3846
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Computers and Games  |h [electronic resource] :  |b 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /  |c edited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2006. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 3846 
505 0 |a Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament. 
650 0 |a Popular works. 
650 0 |a Algorithms. 
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650 2 4 |a Discrete Mathematics in Computer Science. 
650 2 4 |a Numeric Computing. 
650 2 4 |a Probability and Statistics in Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
700 1 |a Herik, H. Jaap van den.  |e editor. 
700 1 |a Björnsson, Yngvi.  |e editor. 
700 1 |a Netanyahu, Nathan S.  |e editor. 
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