Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /
Corporate Author: | |
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Other Authors: | , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2006.
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Series: | Lecture Notes in Computer Science,
3846 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Efficient Control of Selective Simulations
- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games
- Rediscovering *-Minimax Search
- *-Minimax Performance in Backgammon
- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go
- Learning to Estimate Potential Territory in the Game of Go
- An Improved Safety Solver for Computer Go
- Searching for Compound Goals Using Relevancy Zones in the Game of Go
- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases
- An External-Memory Retrograde Analysis Algorithm
- Generating an Opening Book for Amazons
- Building a World-Champion Arimaa Program
- Blockage Detection in Pawn Endings
- Dao: A Benchmark Game
- Incremental Transpositions
- Kayles on the Way to the Stars
- Searching over Metapositions in Kriegspiel
- The Relative History Heuristic
- Locally Informed Global Search for Sums of Combinatorial Games
- Current Challenges in Multi-player Game Search
- Preventing Look-Ahead Cheating with Active Objects
- Strategic Interactions in the TAC 2003 Supply Chain Tournament.