Technologies for E-Learning and Digital Entertainment First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006. Proceedings /

Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for rese...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης), Aylett, Ruth (Επιμελητής έκδοσης), Diener, Holger (Επιμελητής έκδοσης), Jin, Xiaogang (Επιμελητής έκδοσης), Göbel, Stefan (Επιμελητής έκδοσης), Li, Li (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 3942
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Technologies for E-Learning and Digital Entertainment  |h [electronic resource] :  |b First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006. Proceedings /  |c edited by Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2006. 
300 |a XXV, 1396 p.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 3942 
505 0 |a Keynote Speeches -- Invited Papers -- E-Learning Platforms and Tools -- E-Learning System and Graphics Education -- Storytelling, Intelligent Agents and Affective Interaction -- Integration of Game and Education -- Game Design and Development -- Mobile Computing, Network and Collaboration -- Graphics Modeling and Rendering for Games -- Animation Techniques for Edutainment -- VR, Augmented Reality and Mixed Reality -- Digital Heritage and Digital Museum -- Erratum. 
520 |a Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop. 
650 0 |a Computer science. 
650 0 |a Multimedia information systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Education  |x Data processing. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computers and Education. 
700 1 |a Pan, Zhigeng.  |e editor. 
700 1 |a Aylett, Ruth.  |e editor. 
700 1 |a Diener, Holger.  |e editor. 
700 1 |a Jin, Xiaogang.  |e editor. 
700 1 |a Göbel, Stefan.  |e editor. 
700 1 |a Li, Li.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783540334231 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 3942 
856 4 0 |u http://dx.doi.org/10.1007/11736639  |z Full Text via HEAL-Link 
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950 |a Computer Science (Springer-11645)