Intelligent Virtual Agents 6th International Conference, IVA 2006, Marina Del Rey, CA, USA, August 21-23, 2006. Proceedings /
The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton, UK at the 13th European Conference on Arti?cial Intelligence (ECAI’98). This workshop was followed by a second one held in Salford in Manchester, UK in 1999....
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2006.
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Σειρά: | Lecture Notes in Computer Science,
4133 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Social Impact of IVAs
- Why Fat Interface Characters Are Better e-Health Advisors
- Virtual Rapport
- IVAs Recognizing Human Behavior
- Imitation Learning and Response Facilitation in Embodied Agents
- Robust Recognition of Emotion from Speech
- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System
- Exploitation in Affect Detection in Improvisational E-Drama
- Human Interpretation of IVA Behavior
- An Exploration of Delsarte’s Structural Acting System
- Perception of Blended Emotions: From Video Corpus to Expressive Agent
- Perceiving Visual Emotions with Speech
- Embodied Conversational Agents
- Dealing with Out of Domain Questions in Virtual Characters
- MIKI: A Speech Enabled Intelligent Kiosk
- Architecture of a Framework for Generic Assisting Conversational Agents
- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters
- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist
- Characteristics of Nonverbal Behavior
- Gesture Expressivity Modulations in an ECA Application
- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions
- Behavior Representation Languages
- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language
- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language
- Generation of Nonverbal Behavior with Speech
- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning
- Nonverbal Behavior Generator for Embodied Conversational Agents
- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing
- A Story About Gesticulation Expression
- IVAs in Serious Games
- Introducing EVG: An Emotion Evoking Game
- Towards a Reactive Virtual Trainer
- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes
- Cognition and Emotion I
- A Neurobiologically Inspired Model of Personality in an Intelligent Agent
- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents
- Are Computer-Generated Emotions and Moods Plausible to Humans?
- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors
- Cognition and Emotion II
- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework
- Autobiographic Knowledge for Believable Virtual Characters
- Teachable Characters: User Studies, Design Principles, and Learning Performance
- Applications of IVAs
- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives
- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans
- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit
- Invited Talks
- Invited Talk: Rule Systems and Video Games
- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama
- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment
- Posters
- Computer Model of Emotional Agents
- Affective Robots as Mediators in Smart Environments
- Expression of Emotion in Body and Face
- Towards Primate-Like Synthetic Sociability
- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures
- Virtual Pedagogical Agents: Naturalism vs. Stylization
- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy
- Countering Adversarial Strategies in Multi-agent Virtual Scenarios
- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System
- The Role of Discourse Structure and Response Time in Multimodal Communication
- The PAC Cognitive Architecture
- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System
- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller
- Storytelling – The Difference Between Fantasy and Reality
- A Plug-and-Play Framework for Theories of Social Group Dynamics
- Learning Classifier Systems and Behavioural Animation of Virtual Characters
- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training
- Mind the Body
- CAB: A Tool for Interoperation Among Cognitive Architectures.