Intelligent Virtual Agents 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings /

This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15-17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but...

Full description

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Rist, Thomas (Editor, http://id.loc.gov/vocabulary/relators/edt), Aylett, Ruth (Editor, http://id.loc.gov/vocabulary/relators/edt), Ballin, Daniel (Editor, http://id.loc.gov/vocabulary/relators/edt), Rickel, Jeff (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
Edition:1st ed. 2003.
Series:Lecture Notes in Artificial Intelligence ; 2792
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Keynote Speech
  • Interactive Pedagogical Drama: Carmen's Bright IDEAS Assessed
  • Interface Agents and Conversational Agents
  • Happy Chatbot, Happy User
  • Interactive Agents Learning Their Environment
  • Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool
  • FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway
  • When H.C. Andersen Is Not Talking Back
  • Emotion and Believability
  • Emotion in Intelligent Virtual Agents: The Flow Model of Emotion
  • The Social Credit Assignment Problem
  • Adding the Emotional Dimension to Scripting Character Dialogues
  • Synthetic Emotension
  • FantasyA - The Duel of Emotions
  • Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy
  • Expressive Animation
  • Happy Characters Don't Feel Well in Sad Bodies!
  • Reusable Gestures for Interactive Web Agents
  • A Model of Interpersonal Attitude and Posture Generation
  • Modelling Gaze Behavior for Conversational Agents
  • A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions
  • Eye-Contact Based Communication Protocol in Human-Agent Interaction
  • Embodiment and Situatedness
  • Embodied in a Look: Bridging the Gap between Humans and Avatars
  • Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds
  • Bridging the Gap between Language and Action
  • VideoDIMs as a Framework for Digital Immortality Applications
  • Motion Planning
  • Motion Path Synthesis for Intelligent Avatar
  • "Is It Within My Reach?" - An Agents Perspective
  • Simulating Virtual Humans Across Diverse Situations
  • A Model for Generating and Animating Groups of Virtual Agents
  • Scripting Choreographies
  • Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning
  • Modells, Architectures, and Tools
  • Designing Commercial Applications with Life-like Characters
  • Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments
  • KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment
  • Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds
  • Programmable Agent Perception in Intelligent Virtual Environments
  • Mediating Action and Music with Augmented Grammars
  • Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans
  • Mobile and Portable IVAs
  • Life-like Characters for the Personal Exploration of Active Cultural Heritage
  • Agent Chameleons: Virtual Agents Real Intelligence
  • A Scripting Language for Multimodal Presentation on Mobile Phones
  • Narration and Storytelling
  • Interacting with Virtual Agents in Mixed Reality Interactive Storytelling
  • An Autonomous Real-Time Camera Agent for Interactive Narratives and Games
  • Solving the Narrative Paradox in VEs - Lessons from RPGs
  • That's My Point! Telling Stories from a Virtual Guide Perspective
  • Virtual Actors in Interactivated Storytelling
  • Symbolic Acting in a Virtual Narrative Environment
  • Enhancing Believability Using Affective Cinematography
  • Agents with No Aims: Motivation-Driven Continuous Planning
  • Evaluation and Design Methodologies
  • Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization
  • Persona Effect Revisited
  • Effects of Embodied Interface Agents and Their Gestural Activity
  • Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents
  • Animated Characters in Bullying Intervention
  • Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation
  • Agents across Cultures
  • Education and Training
  • Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities
  • Machiavellian Characters and the Edutainment Paradox
  • Socially Intelligent Tutor Agents
  • Multimodal Training Between Agents
  • Posters
  • Intelligent Camera Direction in Virtual Storytelling
  • Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education
  • An Efficient Synthetic Vision System for 3D Multi-character Systems
  • Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios
  • Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments
  • Empathic Virtual Agents
  • Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System.