UbiComp 2006: Ubiquitous Computing 8th International Conference, UbiComp 2006 Orange County, CA, USA, September 17-21, 2006 Proceedings /

Fifteen years after the publication of Weiser’s seminal paper in Scientific American, ubiquitous computing is a large, thriving field of academic research and commercial innovation. The proceedings of the 8th International Conference on Ubiquitous C- puting reflect the strength, diversity and vigor...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Dourish, Paul (Επιμελητής έκδοσης), Friday, Adrian (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 4206
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • A Quantitative Method for Revealing and Comparing Places in the Home
  • Principles of Smart Home Control
  • Historical Analysis: Using the Past to Design the Future
  • Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer
  • Automated Generation of Basic Custom Sensor-Based Embedded Computing Systems Guided by End-User Optimization Criteria
  • An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning
  • An Exploratory Study of How Older Women Use Mobile Phones
  • Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones
  • No More SMS from Jesus: Ubicomp, Religion and Techno-spiritual Practices
  • Scribe4Me: Evaluating a Mobile Sound Transcription Tool for the Deaf
  • SenseCam: A Retrospective Memory Aid
  • Development of a Privacy Addendum for Open Source Licenses: Value Sensitive Design in Industry
  • Mobility Detection Using Everyday GSM Traces
  • Practical Metropolitan-Scale Positioning for GSM Phones
  • Predestination: Inferring Destinations from Partial Trajectories
  • Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game
  • Hitchers: Designing for Cellular Positioning
  • Embedding Behavior Modification Strategies into a Consumer Electronic Device: A Case Study
  • Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape
  • Voting with Your Feet: An Investigative Study of the Relationship Between Place Visit Behavior and Preference
  • Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers
  • Experiences from Real-World Deployment of Context-Aware Technologies in a Hospital Environment
  • Doing Community: Co-construction of Meaning and Use with Interactive Information Kiosks
  • Moving on from Weiser’s Vision of Calm Computing: Engaging UbiComp Experiences
  • Ferret: RFID Localization for Pervasive Multimedia
  • PowerLine Positioning: A Practical Sub-Room-Level Indoor Location System for Domestic Use
  • UbiREAL: Realistic Smartspace Simulator for Systematic Testing
  • Instant Matchmaking: Simple and Secure Integrated Ubiquitous Computing Environments
  • A Wirelessly-Powered Platform for Sensing and Computation
  • Automated Application-Specific Tuning of Parameterized Sensor-Based Embedded System Building Blocks.