Simulating and Generating Motions of Human Figures

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation hav...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Yamane, Katsu (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2004.
Έκδοση:1st ed. 2004.
Σειρά:Springer Tracts in Advanced Robotics, 9
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Simulating and Generating Motions of Human Figures  |h [electronic resource] /  |c by Katsu Yamane. 
250 |a 1st ed. 2004. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2004. 
300 |a XVII, 159 p.  |b online resource. 
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490 1 |a Springer Tracts in Advanced Robotics,  |x 1610-7438 ;  |v 9 
505 0 |a Introduction -- Inverse and Forward Dynamics of General Closed Kinematic Chains -- Link Connectivity Description for Structure-Varying Kinematic Chains -- Parallel O (logN) Formulation of Forward Dynamics -- Interactive Computation of Contact Force for Rigid Collision/Contact Model -- Implicit Integration for Soft Collision/Contact Model -- Interactive Motion Generation via Dynamics Filter -- Synergetic Choreography of Human Figures -- Synergetic Choreography with Dynamics -- Controlling a Marionette with Human Motion Capture Data -- Conclusion and Future Work. 
520 |a This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms. 
650 0 |a Computer simulation. 
650 0 |a Control engineering. 
650 0 |a Robotics. 
650 0 |a Mechatronics. 
650 0 |a Artificial intelligence. 
650 0 |a System theory. 
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650 2 4 |a Control, Robotics, Mechatronics.  |0 http://scigraph.springernature.com/things/product-market-codes/T19000 
650 2 4 |a Artificial Intelligence.  |0 http://scigraph.springernature.com/things/product-market-codes/I21000 
650 2 4 |a Systems Theory, Control.  |0 http://scigraph.springernature.com/things/product-market-codes/M13070 
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950 |a Engineering (Springer-11647)