Simulating and Generating Motions of Human Figures
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation hav...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2004.
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Έκδοση: | 1st ed. 2004. |
Σειρά: | Springer Tracts in Advanced Robotics,
9 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Inverse and Forward Dynamics of General Closed Kinematic Chains
- Link Connectivity Description for Structure-Varying Kinematic Chains
- Parallel O (logN) Formulation of Forward Dynamics
- Interactive Computation of Contact Force for Rigid Collision/Contact Model
- Implicit Integration for Soft Collision/Contact Model
- Interactive Motion Generation via Dynamics Filter
- Synergetic Choreography of Human Figures
- Synergetic Choreography with Dynamics
- Controlling a Marionette with Human Motion Capture Data
- Conclusion and Future Work.