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121227s2003 gw | s |||| 0|eng d |
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|a 9783540400141
|9 978-3-540-40014-1
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|a 10.1007/b94275
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a UYZG
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|a COM070000
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|a 005.437
|2 23
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|a 4.019
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|a Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
|h [electronic resource] :
|b Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings /
|c edited by Olivier Balet, Gérard Subsol, Patrice Torguet.
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|a 1st ed. 2003.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2003.
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|a XII, 244 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 2897
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|a Real-Time Technologies -- Seizing Power: Shaders and Storytellers -- Real-Time Lighting Design for Interactive Narrative -- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform -- A Cinematography System for Virtual Storytelling -- Narrativity and Authoring -- Authoring Highly Generative Interactive Drama -- Character-Focused Narrative Generation for Execution in Virtual Worlds -- Managing Authorship in Plot Conduction -- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas -- From the Necessity of Film Closure to Inherent VR Wideness -- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors -- Mediation and Interface -- Stories in Space: The Concept of the Story Map -- Mediating Action and Background Music -- The Effects of Mediation in a Storytelling Virtual Environment -- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment -- Group Interaction and VR Storytelling in Museums -- Beyond Human, Avatar as Multimedia Expression -- Virtual Characters -- Building Virtual Actors Who Can Really Act -- The V-Man Project: Toward Autonomous Virtual Characters -- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller -- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data -- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents -- Mixed Reality -- The Art of Mixing Realities -- "Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality -- Users Acting in Mixed Reality Interactive Storytelling -- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities -- Applications -- Using Virtual Reality for "New Clowns" -- Storytelling for Recreating Our Selves: ZENetic Computer -- A Distributed Virtual Storytelling System for Firefighters Training -- CITYCLUSTER "From the Renaissance to the Megabyte Networking Age" A Virtual Reality & High Speed Networking Project -- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.
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|a User interfaces (Computer systems).
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|a Computer graphics.
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|a Special purpose computers.
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|a Application software.
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|a Multimedia information systems.
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|a Artificial intelligence.
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|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
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|a Computer Graphics.
|0 http://scigraph.springernature.com/things/product-market-codes/I22013
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|a Special Purpose and Application-Based Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I13030
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|a Information Systems Applications (incl. Internet).
|0 http://scigraph.springernature.com/things/product-market-codes/I18040
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|a Multimedia Information Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I18059
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|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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700 |
1 |
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|a Balet, Olivier.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
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|a Subsol, Gérard.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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1 |
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|a Torguet, Patrice.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783662209455
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776 |
0 |
8 |
|i Printed edition:
|z 9783540205357
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830 |
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 2897
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856 |
4 |
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|u https://doi.org/10.1007/b94275
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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|a ZDB-2-BAE
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|a Computer Science (Springer-11645)
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