Computers and Games Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers /

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third even...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Schaeffer, Jonathan (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Müller, Martin (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Björnsson, Yngvi (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
Έκδοση:1st ed. 2003.
Σειρά:Lecture Notes in Computer Science, 2883
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1: Evaluation and Learning
  • Distinguishing Gamblers from Investors at the Blackjack Table
  • MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello
  • Investigation of an Adaptive Cribbage Player
  • Learning a Game Strategy Using Pattern-Weights and Self-play
  • 2: Search
  • PDS-PN: A New Proof-Number Search Algorithm
  • A Generalized Threats Search Algorithm
  • Proof-Set Search
  • A Comparison of Algorithms for Multi-player Games
  • Selective Search in an Amazons Program
  • Playing Games with Multiple Choice Systems
  • The Neural MoveMap Heuristic in Chess
  • Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi
  • 3: Combinatorial Games/Theory
  • Solitaire Clobber
  • Complexity of Error-Correcting Codes Derived from Combinatorial Games
  • Analysis of Composite Corridors
  • 4: Opening/Endgame Databases
  • New Winning and Losing Positions for 7×7 Hex
  • Position-Value Representation in Opening Books
  • Indefinite Sequence of Moves in Chinese Chess Endgames
  • 5: Commercial Games
  • ORTS: A Hack-Free RTS Game Environment
  • Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games
  • A Structure for Modern Computer Narratives
  • 6: Single-Agent Search/Planning
  • Tackling Post's Correspondence Problem
  • Perimeter Search Performance
  • Using Abstraction for Planning in Sokoban
  • 7: Computer Go
  • A Small Go Board Study of Metric and Dimensional Evaluation Functions
  • Local Move Prediction in Go
  • Evaluating Kos in a Neutral Threat Environment: Preliminary Results.