Cognitive Technology: Instruments of Mind 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings /

Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optim...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Beynon, Meurig (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Nehaniv, Chrystopher L. (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Dautenhahn, Kerstin (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2001.
Έκδοση:1st ed. 2001.
Σειρά:Lecture Notes in Artificial Intelligence ; 2117
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Cognitive engineering
  • Cognitive Technology: Tool or Instrument?
  • Design Spaces & Virtual Environments
  • Natural-Born Cyborgs?
  • Design Spaces & Virtual Environments
  • Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems
  • Thinking Together in Concept Design for Future Products - Emergent Features for Computer Support
  • The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space
  • Design Spaces & Virtual Environments
  • Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy
  • The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments
  • Embodiment, Perception, and Virtual Reality
  • Freeing Machines from Cartesian Chains
  • Design Spaces & Virtual Environments
  • The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror
  • Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space
  • Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments
  • Human Activity & Human Computing
  • Experiment as an Instrument of Innovation: Experience and Embodied Thought
  • Human Activity & Human Computing
  • Can We Afford It? Issues in Designing Transparent Technologies
  • "The End of the (Dreyfus) Affair":(Post)Heideggerian Meditations on Man, Machine, and Meaning
  • New Visions of Old Models
  • Human Activity & Human Computing
  • Abstract Victorian Data Processing - When Software Was People
  • On the Meaning of Computer Programs
  • Sense from a Sea of Resources: Tools to Help People Piece Information Together
  • Education & Cognition
  • Beyond the Algorithmic Mind
  • Education & Cognition
  • How Group Working Was Used to Provide a Constructive Computer-Based Learning Environment
  • Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism
  • Digital Image Creation and Analysis as a Means to Examine Learning and Cognition
  • Education & Cognition
  • Woven Stories as a Cognitive Tool
  • The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals
  • Building Rules
  • Virtual Mental Space: Interacting with the Characters of Works of Literature
  • Education & Cognition
  • The Plausibility Problem: An Initial Analysis
  • Computer Interfaces: From Communication to Mind-Prosthesis Metaphor
  • Meaning and Relevance
  • Education & Cognition
  • Cognitive Dimensions of Notations: Design Tools for Cognitive Technology
  • The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems
  • Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction
  • Society & Technology
  • Mediated Faces
  • Society & Technology
  • Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach
  • Interdisciplinary Engineering of Interstate E-Government Solutions
  • Work, Workspace, and the Workspace Portal
  • Experimental Politics: Ways of Virtual Worldmaking
  • Human Identity in the Age of Software Agents
  • Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge
  • Society & Technology
  • Critique of Pure Technology
  • The Computer as Instrument
  • Computational Infrastructure for Experiments in Cognitive Leverage.