Virtual Worlds Second International Conference, VW 2000 Paris, France, July 5-7, 2000 Proceedings /

Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Heudin, Jean-Claude (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2000.
Έκδοση:1st ed. 2000.
Σειρά:Lecture Notes in Artificial Intelligence ; 1834
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99
  • HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research
  • Organisation and Visualisation of Tacit Knowledge in Virtual Communities
  • Integration of Simulation Tools in On-Line Virtual Worlds
  • Towards Digital Creatures in Real-Time 3D Games
  • A Framework to Dynamically Manage Distributed Virtual Environments
  • Using GASP for Collaborative Interaction within 3D Virtual Worlds
  • Generic 3D Ball Animation Model for Networked Interactive VR Environments
  • An Overview on Virtual Sets
  • Creating Emotive Responsive Characters Within Virtual Worlds
  • Avatar Physics and Genetics
  • Virtual Living Beings
  • A Sound Propagation Model for Interagents Communication
  • Communication and Interaction with Learning Agents in Virtual Soccer
  • 3D Clothes Modeling from Photo Cloned Human Body
  • Toward Alive Art
  • In Search of Vital Presence - Evolving Virtual Musics
  • Birth of a New World Order: IceBorg
  • A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
  • The World of Framsticks: Simulation, Evolution, Interaction
  • A 3-D Biomechanical Model of the Salamander
  • Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model
  • Basins of Attraction and the Density Classification Problem for Cellular Automata
  • Text-to-Audiovisual Speech Synthesizer
  • Virtual Environments for Visually Impaired
  • VR American Football Simulator with Cylindrical Screen
  • Augmented Reality Based Input Interface for Wearable Computers
  • Multi Screen Environment with a Motion Base.