Automata, Languages and Programming 30th International Colloquium, ICALP 2003, Eindhoven, The Netherlands, June 30 - July 4, 2003. Proceedings /

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Baeten, Jos C.M (Editor, http://id.loc.gov/vocabulary/relators/edt), Lenstra, Jan Karel (Editor, http://id.loc.gov/vocabulary/relators/edt), Parrow, Joachim (Editor, http://id.loc.gov/vocabulary/relators/edt), Woeginger, Gerhard J. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
Edition:1st ed. 2003.
Series:Lecture Notes in Computer Science, 2719
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Invited Lectures
  • Polarized Process Algebra and Program Equivalence
  • Problems on RNA Secondary Structure Prediction and Design
  • Some Issues Regarding Search, Censorship, and Anonymity in Peer to Peer Networks
  • The SPQR-Tree Data Structure in Graph Drawing
  • Model Checking and Testing Combined
  • Logic and Automata: A Match Made in Heaven
  • Algorithms
  • Pushdown Automata and Multicounter Machines, a Comparison of Computation Modes
  • Generalized Framework for Selectors with Applications in Optimal Group Testing
  • Decoding of Interleaved Reed Solomon Codes over Noisy Data
  • Process Algebra
  • On the Axiomatizability of Ready Traces, Ready Simulation, and Failure Traces
  • Resource Access and Mobility Control with Dynamic Privileges Acquisition
  • Replication vs. Recursive Definitions in Channel Based Calculi
  • Approximation Algorithms
  • Improved Combinatorial Approximation Algorithms for the k-Level Facility Location Problem
  • An Improved Approximation Algorithm for the Asymmetric TSP with Strengthened Triangle Inequality
  • An Improved Approximation Algorithm for Vertex Cover with Hard Capacities
  • Approximation Schemes for Degree-Restricted MST and Red-Blue Separation Problem
  • Approximating Steiner k-Cuts
  • MAX k-CUT and Approximating the Chromatic Number of Random Graphs
  • Approximation Algorithm for Directed Telephone Multicast Problem
  • Languages and Programming
  • Mixin Modules and Computational Effects
  • Decision Problems for Language Equations with Boolean Operations
  • Generalized Rewrite Theories
  • Complexity
  • Sophistication Revisited
  • Scaled Dimension and Nonuniform Complexity
  • Quantum Search on Bounded-Error Inputs
  • A Direct Sum Theorem in Communication Complexity via Message Compression
  • Data Structures
  • Optimal Cache-Oblivious Implicit Dictionaries
  • The Cell Probe Complexity of Succinct Data Structures
  • Succinct Representations of Permutations
  • Succinct Dynamic Dictionaries and Trees
  • Graph Algorithms
  • Labeling Schemes for Weighted Dynamic Trees
  • A Simple Linear Time Algorithm for Computing a (2k - 1)-Spanner of O(n 1+1/k ) Size in Weighted Graphs
  • Multicommodity Flows over Time: Efficient Algorithms and Complexity
  • Multicommodity Demand Flow in a Tree
  • Automata
  • Skew and Infinitary Formal Power Series
  • Nondeterminism versus Determinism for Two-Way Finite Automata: Generalizations of Sipser's Separation
  • Residual Languages and Probabilistic Automata
  • A Testing Scenario for Probabilistic Automata
  • The Equivalence Problem for t-Turn DPDA Is Co-NP
  • Flip-Pushdown Automata: k + 1 Pushdown Reversals Are Better than k
  • Optimization and Games
  • Convergence Time to Nash Equilibria
  • Nashification and the Coordination Ratio for a Selfish Routing Game
  • Stable Marriages with Multiple Partners: Efficient Search for an Optimal Solution
  • An Intersection Inequality for Discrete Distributions and Related Generation Problems
  • Graphs and Bisimulation
  • Higher Order Pushdown Automata, the Caucal Hierarchy of Graphs and Parity Games
  • Undecidability of Weak Bisimulation Equivalence for 1-Counter Processes
  • Bisimulation Proof Methods for Mobile Ambients
  • On Equivalent Representations of Infinite Structures
  • Online Problems
  • Adaptive Raising Strategies Optimizing Relative Efficiency
  • A Competitive Algorithm for the General 2-Server Problem
  • On the Competitive Ratio for Online Facility Location
  • A Study of Integrated Document and Connection Caching
  • Verification
  • A Solvable Class of Quadratic Diophantine Equations with Applications to Verification of Infinite-State Systems
  • Monadic Second-Order Logics with Cardinalities
  • ? 2 ? ? 2 ? AFMC
  • Upper Bounds for a Theory of Queues
  • Around the Internet
  • Degree Distribution of the FKP Network Model
  • Similarity Matrices for Pairs of Graphs
  • Algorithmic Aspects of Bandwidth Trading
  • Temporal Logic and Model Checking
  • CTL+ Is Complete for Double Exponential Time
  • Hierarchical and Recursive State Machines with Context-Dependent Properties
  • Oracle Circuits for Branching-Time Model Checking
  • Graph Problems
  • There Are Spanning Spiders in Dense Graphs (and We Know How to Find Them)
  • The Computational Complexity of the Role Assignment Problem
  • Fixed-Parameter Algorithms for the (k, r)-Center in Planar Graphs and Map Graphs
  • Genus Characterizes the Complexity of Graph Problems: Some Tight Results
  • Logic and Lambda-Calculus
  • The Definition of a Temporal Clock Operator
  • Minimal Classical Logic and Control Operators
  • Counterexample-Guided Control
  • Axiomatic Criteria for Quotients and Subobjects for Higher-Order Data Types
  • Data Structures and Algorithms
  • Efficient Pebbling for List Traversal Synopses
  • Function Matching: Algorithms, Applications, and a Lower Bound
  • Simple Linear Work Suffix Array Construction
  • Types and Categories
  • Expansion Postponement via Cut Elimination in Sequent Calculi for Pure Type Systems
  • Secrecy in Untrusted Networks
  • Locally Commutative Categories
  • Probabilistic Systems
  • Semi-pullbacks and Bisimulations in Categories of Stochastic Relations
  • Quantitative Analysis of Probabilistic Lossy Channel Systems
  • Discounting the Future in Systems Theory
  • Information Flow in Concurrent Games
  • Sampling and Randomness
  • Impact of Local Topological Information on Random Walks on Finite Graphs
  • Analysis of a Simple Evolutionary Algorithm for Minimization in Euclidean Spaces
  • Optimal Coding and Sampling of Triangulations
  • Generating Labeled Planar Graphs Uniformly at Random
  • Scheduling
  • Online Load Balancing Made Simple: Greedy Strikes Back
  • Real-Time Scheduling with a Budget
  • Improved Approximation Algorithms for Minimum-Space Advertisement Scheduling
  • Anycasting in Adversarial Systems: Routing and Admission Control
  • Geometric Problems
  • Dynamic Algorithms for Approximating Interdistances
  • Solving the Robots Gathering Problem.