Human-Computer Interaction with Mobile Devices and Services 5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Chittaro, Luca (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
Έκδοση:1st ed. 2003.
Σειρά:Lecture Notes in Computer Science, 2795
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Keynote Speakers
  • People versus Information: The Evolution of Mobile Technology
  • The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems
  • Studying Mobile Users in Their Natural Contexts
  • Understanding Mobile Contexts
  • Motorcyclists Using Hocman - Field Trials on Mobile Interaction
  • Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design
  • Everyday Wearable Computer Use: A Case Study of an Expert User
  • Input Techniques for Mobile Devices
  • Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices
  • Time-Out in Mobile Text Input: The Effects of Learning and Feedback
  • SyncTap: An Interaction Technique for Mobile Networking
  • Location-Aware Guides and Planners
  • Experiments with Multi-modal Interfaces in a Context-Aware City Guide
  • Design Criteria for Location-Aware, Indoor, PDA Applications
  • The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner
  • Bringing Mobile Services to Groups in Workplaces
  • Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices
  • Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups
  • Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom
  • Mobile Gaming
  • Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area
  • OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices
  • Tools and Frameworks for Mobile Interface Design and Generation
  • Supporting Efficient Design of Mobile HCI
  • Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems
  • Online Transcoding of Web Pages for Mobile Devices
  • Multi-modal Framework to Support Users with Special Needs in Interaction with Public Information Systems
  • Usability and HCI Research Methods
  • Usability Evaluations for Multi-device Application Development Three Example Studies
  • A Review of Mobile HCI Research Methods
  • Short Talks
  • Exploring the Utility of Remote Messaging and Situated Office Door Displays
  • TimeMachine Oulu - Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service
  • Awase-E: Image-Based Authentication for Mobile Phones Using User's Favorite Images
  • Older Users' Requirements for Location Based Services and Mobile Phones
  • GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance
  • Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker
  • Constructing Public Discourse with Ethnographic/SMS "Texts"
  • A Customer Satisfaction Evaluation Model for Mobile Internet Services
  • Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors
  • Cinematic Techniques for Mobile Presentations
  • Using a Mobile Device to Vary the Pace of Search
  • Designing Advanced Mobile Applications Examples of UMTS Trial Applications
  • iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME
  • Understanding and Modeling Physical Environments for Mobile Location Aware Information Services
  • SmartLibrary - Location-Aware Mobile Library Service
  • Posters
  • The Human Interface in Mobile Applications
  • I'm Here!: A Wearable Object Remembrance Support System
  • Towards a Framework to Develop Plastic User Interfaces
  • Context-Aware Interaction in a Mobile Environment
  • Platform Awareness in Dynamic Web User Interfaces Migration
  • User Needs for Development of Context Dependent Devices in Mobile Home Care
  • Context Information in Mobile Telephony
  • Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation
  • Mobile Tele-instruction Using Interactive Augmented Reality
  • A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System
  • Electronic Navigation - Some Design Issues
  • The Use of Statistically Derived Personas in Modelling Mobile User Populations
  • M3I in a Pedestrian Navigation & Exploration System
  • Mobile Devices: Opportunities for Users with Special Needs.