3D Structure from Images - SMILE 2000 Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised Papers /

This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The sub...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pollefeys, Marc (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Gool, Luc van (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Zisserman, Andrew (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Fitzgibbon, Andrew (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2001.
Έκδοση:1st ed. 2001.
Σειρά:Lecture Notes in Computer Science, 2018
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Invited Presentation
  • Pursuing Reality with Image-Based Modeling, Rendering, and Lighting
  • Computations and Alghorithms
  • Frame Decimation for Structure and Motion
  • Stabilizing Image Mosaicing by Model Selection
  • On Computing Metric Upgrades of Projective Reconstructions under the Rectangular Pixel Assumption
  • A Progressive Scheme for Stereo Matching
  • Panel Session on Computations and Algorithms
  • Visual Scene Representations
  • Rendering with Non-uniform Approximate Concentric Mosaics
  • Volumetric Warping for Voxel Coloring on an Infinite Domain
  • A Compact Model for Viewpoint Dependent Texture Synthesis
  • Augmented Reality Using Uncalibrated Video Sequences
  • Panel Session on Visual Scene Representation
  • Extended Environments
  • Geometry and Texture from Thousands of Images
  • VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments
  • Eyes from Eyes
  • Sequential Localisation and Map-Building in Computer Vision and Robotics
  • Panel Session on Extended Environments.