Active Media Technology 6th International Computer Science Conference, AMT 2001, Hong Kong, China, December 18-20, 2001. Proceedings /

The past few years have witnessed rapid scienti?c and technological devel- ments in human-centered, seamless computing environments, interfaces, de- ces, and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best char...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Liu, Jiming (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Yuen, Pong C. (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Li, Chung-hung (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Ng, Joseph (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Ishida, Toru (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2001.
Έκδοση:1st ed. 2001.
Σειρά:Lecture Notes in Computer Science, 2252
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Active Media Technology  |h [electronic resource] :  |b 6th International Computer Science Conference, AMT 2001, Hong Kong, China, December 18-20, 2001. Proceedings /  |c edited by Jiming Liu, Pong C. Yuen, Chung-hung Li, Joseph Ng, Toru Ishida. 
250 |a 1st ed. 2001. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2001. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 2252 
505 0 |a Keynote Presentations -- Intelligent Adaptive Interface -- Digital City: Bridging Technologies and Humans -- Detection, Recognition, and Expression Analysis of Human Faces -- Digital Interactivity: Human-Centered Robotics, Haptics, and Simulation -- Smart Digital Media -- Smart Media: Empower Media with Active Data Hiding -- Congestion Prospect of Network Traffics by Fluctuation of Internet Transmission Time -- Naturalistic Human-Robot Collaboration Mediated by Shared Communicational Modality in Teleoperation System -- Web Personalization -- Web Personalization Techniques for E-commerce -- A Shopping Negotiation Agent That Adapts to User Preferences -- Combining Meta-level and Logic-Based Constructs in Web Personalization -- Web Personalisation - An Overview -- Business-Oriented Web Personalization: A Decision-Making Approach -- A Personalized Interface Agent with Feedback Evaluation -- Active Interfaces -- VHML - Directing a Talking Head -- Believable and Interactive Talking Heads for Websites: MetaFace and MPEG-4 -- Building Multi-modal Personal Sales Agents as Interfaces to E-commerce Applications -- Feature vs. Model Based Vocal Tract Length Normalization for a Speech Recognition-Based Interactive Toy -- A Genetic Algorithm Based Approach to the Synthesis of Three Dimensional Morphing Sequences -- Autonomous Agent Approaches -- A COMPARATIVE STUDY OF ANT-BASED OPTIMIZATION FOR DYNAMIC ROUTING -- What Kind of Cooperation Is Required by Situated Agents? The Principle of Situated Cooperation -- A Fault-Tolerant Scheme of Multi-agent System for Worker Agents -- Decentralized Control of Multi-agent Systems Based on Modal Logics and Extended Higher Order Petri Nets -- Facial Image Processing -- An Improved Foreground Extraction Approach -- Object Detection Simulating Visual Attention -- Fast Face Detection Using Neural Networks and Image Decomposition -- Modeling of Facial Expressions Using NURBS Curves -- AMT-Supported Commerce,Business,Learning,and Health Care -- Evolutionary Negotiation in Agent-Mediated Commerce -- Optimizing Agent-Based Negotiations with Branch-and-Bound -- Engineering Fuzzy Constraint Satisfaction Agents for Multi-user Timetable Scheduling -- An XML-Based Distance Learning System Capable of Conveying Information on "LECTURE EVENT" -- An Authoring Tool for Building Adaptive Learning Guidance Systems on the Web -- A Framework of Caring Interaction by a Network Model of Client's Concepts Based on a Nursing Theory and Naive Psychological Approaches -- Tools and Techniques -- Parallel Design Based on Neural Network -- Fair Play Protocol -- Collaborative Filtering Methods for Binary Market Basket Data Analysis -- An Implementation and Design of COMOR System for OOM Reuse -- Automatic Aircraft Recognition Using Maximum Likelihood Ratio Test -- Algorithms -- A Machine Learning Algorithm Based on Supervised Clustering and Classification -- Visualization of a Parallel Genetic Algorithm in Real Time -- The Rise and Fall of Napster - An Evolutionary Approach -- On the Elaboration of Hand-Drawn Sketches -- The Introduction of Three Methods Generating Stereoscopic Image1 -- Kansei-Oriented Image Retrieval -- ICSPACE - An Internet Cultural Space. 
520 |a The past few years have witnessed rapid scienti?c and technological devel- ments in human-centered, seamless computing environments, interfaces, de- ces, and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best charac- rized as Active Media Technology (AMT), a new area of information technology and computer science that emphasizes the proactive, seamless roles of interfaces and systems as well as new digital media in all aspects of human life. This - lume contains the papers presented at the Sixth International Computer Science Conference: Active Media Technology (AMT 2001), the ?rst conference of its kind, capturing the state of research and development in AMT and the latest architectures, prototypes, tools, and ?elded systems that demonstrate or enable AMT. The volume is organized into the following eight parts: I. Smart Digital - dia; II. Web Personalization; III. Active Interfaces; IV. Autonomous Agent - proaches; V. Facial Image Processing; VI. AMT-Supported Commerce, Business, Learning, and Health Care; VII. Tools and Techniques; and VIII. Algorithms. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Application software. 
650 0 |a Multimedia information systems. 
650 0 |a Artificial intelligence. 
650 0 |a Computers and civilization. 
650 1 4 |a Popular Computer Science.  |0 http://scigraph.springernature.com/things/product-market-codes/Q23000 
650 2 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
650 2 4 |a Information Systems Applications (incl. Internet).  |0 http://scigraph.springernature.com/things/product-market-codes/I18040 
650 2 4 |a Multimedia Information Systems.  |0 http://scigraph.springernature.com/things/product-market-codes/I18059 
650 2 4 |a Artificial Intelligence.  |0 http://scigraph.springernature.com/things/product-market-codes/I21000 
650 2 4 |a Computers and Society.  |0 http://scigraph.springernature.com/things/product-market-codes/I24040 
700 1 |a Liu, Jiming.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Yuen, Pong C.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Li, Chung-hung.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Ng, Joseph.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Ishida, Toru.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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776 0 8 |i Printed edition:  |z 9783662203842 
776 0 8 |i Printed edition:  |z 9783540430353 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 2252 
856 4 0 |u https://doi.org/10.1007/3-540-45336-9  |z Full Text via HEAL-Link 
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