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08103nam a2200649 4500 |
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978-3-540-45548-6 |
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20191027132840.0 |
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121227s2001 gw | s |||| 0|eng d |
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|a 9783540455486
|9 978-3-540-45548-6
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|a 10.1007/3-540-45548-5
|2 doi
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|d GrThAP
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|a Q334-342
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|a UYQ
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|a COM004000
|2 bisacsh
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|a UYQ
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|a 006.3
|2 23
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|a New Frontiers in Artificial Intelligence
|h [electronic resource] :
|b Joint JSAI 2001 Workshop Post-Proceedings /
|c edited by Takao Terano, Toyoaki Nishida, Akira Namatame, Syrusaku Tsumoto, Yukio Ohsawa, Takashi Washio.
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|a 1st ed. 2001.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2001.
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|a XXVIII, 556 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
|2 rda
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|a Lecture Notes in Artificial Intelligence ;
|v 2253
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|a Social Intelligence Design -- Social Intelligence Design - An Overview -- FaintPop: In Touch with the Social Relationships -- From Virtual Environment to Virtual Community -- Collaborative Innovation Tools -- Bricks & Bits & Interaction -- A Distributed Multi-agent System for the Self-Evaluation of Dialogs -- Public Opinion Channel: A System for Augmenting Social Intelligence of a Community -- Enabling Public Discourse -- Internet, Discourses, and Democracy -- How to Evaluate Social Intelligence Design -- Agent-Based Approaches in Economic and Social Complex Systems -- Overview -- Analyzing Norm Emergence in Communal Sharing via Agent-Based Simulation -- Toward Cumulative Progress in Agent-Based Simulation -- Complexity of Agents and Complexity of Markets -- U-Mart Project: Learning Economic Principles from the Bottom by Both Human and Software Agents -- A Multi-objective Genetic Algorithm Approach to Construction of Trading Agents for Artificial Market Study -- Agent-Based Simulation for Economic and Environmental Studies -- Avatamsaka Game Experiment as a Nonlinear Polya Urn Process -- Effects of Punishment into Actions in Social Agents -- Analysis of Norms Game with Mutual Choice -- Cooperative Co-evolution of Multi-agents -- Social Interaction as Knowledge Trading Games -- World Trade League as a Standard Problem for Multi-agent Economics - Concept and Background -- Virtual Economy Simulation and Gaming - An Agent Based Approach - -- Boxed Economy Foundation Model: Model Framework for Agent-Based Economic Simulations -- Rough Set Theory and Granular Computing -- Workshop on Rough Set Theory and Granular Computing - Summary -- Bayes' Theorem Revised - The Rough Set View -- Toward Intelligent Systems: Calculi of Information Granules -- Soft Computing Pattern Recognition: Principles, Integrations, and Data Mining -- Identifying Upper and Lower Possibility Distributions with Rough Set Concept -- On Fractals in Information Systems: The First Step -- Generalizations of Fuzzy Multisets for Including Infiniteness -- Fuzzy c-Means and Mixture Distribution Model for Clustering Based on L 1 - Space -- On Rough Sets under Generalized Equivalence Relations -- Two Procedures for Dependencies among Attributes in a Table with Non-deterministic Information: A Summary -- An Application of Extended Simulated Annealing Algorithm to Generate the Learning Data Set for Speech Recognition System -- Generalization of Rough Sets with ?-Coverings of the Universe Induced by Conditional Probability Relations -- On Mining Ordering Rules -- Non-additive Measures by Interval Probability Functions -- Susceptibility to Consensus of Conflict Profiles -- Analysis of Image Sequences for the Unmanned Aerial Vehicle -- The Variable Precision Rough Set Inductive Logic Programming Model and Web Usage Graphs -- Optimistic Priority Weights with an Interval Comparison Matrix -- Rough Set Theory in Conflict Analysis -- Dealing with Imperfect Data by RS-ILP -- Extracting Patterns Using Information Granules: A Brief Introduction -- Classification Models Based on Approximate Bayesian Networks -- Identifying Adaptable Components - A Rough Sets Style Approach -- Rough Measures and Integrals: A Brief Introduction -- Association Rules in Semantically Rich Relations: Granular Computing Approach -- A Note on Filtration and Granular Reasoning -- A Note on Conditional Logic and Association Rules -- Analysis of Self-Injurious Behavior by the LERS Data Mining System -- A Clustering Method for Nominal and Numerical Data Based on Rough Set Theory -- A Design of Architecture for Rough Set Processor -- Chance Discovery -- The Scope of Chance Discovery -- Chance Discovery Using Dialectical Argumentation -- Methodological Considerations on Chance Discovery -- Future Directions of Communities on the Web -- A Document as a Small World -- Support System for Creative Activity by Information Acquirement through Internet -- An Approach to Support Long-Term Creative Thinking and Its Feasibility -- Chance Discovery by Creative Communicators Observed in Real Shopping Behavior -- The Role of Counterexamples in Discovery Learning Environment: Awareness of the Chance for Learning -- Integrating Data Mining Techniques and Design Information Management for Failure Prevention -- Action Proposal as Discovery of Context -- Retrieval of Similar Time-Series Patterns for Chance Discovery -- Fuzzy Knowledge Based Systems and Chance Discovery -- Challenge in Knowledge Discovery and Datamining -- JSAI KDD Challenge 2001: JKDD01 -- Knowledge Discovery Support from a Meningoencephalitis Dataset Using an Automatic Composition Tool for Inductive Applications -- Extracting Meningitis Knowledge by Integration of Rule Induction and Association Mining -- Basket Analysis on Meningitis Data -- Extended Genetic Programming Using Apriori Algorithm for Rule Discovery -- Medical Knowledge Discovery on the Meningoencephalitis Diagnosis Studied by the Cascade Model -- Meningitis Data Mining by Cooperatively Using GDT-RS and RSBR.
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|a Artificial intelligence.
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650 |
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0 |
|a Robotics.
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650 |
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0 |
|a Automation.
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650 |
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|a Computer engineering.
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650 |
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|a Information storage and retrieval.
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650 |
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|a Application software.
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650 |
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|a User interfaces (Computer systems).
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650 |
1 |
4 |
|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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650 |
2 |
4 |
|a Robotics and Automation.
|0 http://scigraph.springernature.com/things/product-market-codes/T19020
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650 |
2 |
4 |
|a Computer Engineering.
|0 http://scigraph.springernature.com/things/product-market-codes/I27000
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650 |
2 |
4 |
|a Information Storage and Retrieval.
|0 http://scigraph.springernature.com/things/product-market-codes/I18032
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650 |
2 |
4 |
|a Information Systems Applications (incl. Internet).
|0 http://scigraph.springernature.com/things/product-market-codes/I18040
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650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
|
700 |
1 |
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|a Terano, Takao.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Nishida, Toyoaki.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Namatame, Akira.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Tsumoto, Syrusaku.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Ohsawa, Yukio.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
700 |
1 |
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|a Washio, Takashi.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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776 |
0 |
8 |
|i Printed edition:
|z 9783662204054
|
776 |
0 |
8 |
|i Printed edition:
|z 9783540430704
|
830 |
|
0 |
|a Lecture Notes in Artificial Intelligence ;
|v 2253
|
856 |
4 |
0 |
|u https://doi.org/10.1007/3-540-45548-5
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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912 |
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|a ZDB-2-BAE
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950 |
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|a Computer Science (Springer-11645)
|