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04270nam a2200589 4500 |
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978-3-540-45579-0 |
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DE-He213 |
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20191025091859.0 |
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121227s2001 gw | s |||| 0|eng d |
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|a 9783540455790
|9 978-3-540-45579-0
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|a 10.1007/3-540-45579-5
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UB
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|a COM000000
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|a UB
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|a 000
|2 23
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|a Computers and Games
|h [electronic resource] :
|b Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers /
|c edited by Tony Marsland, Ian Frank.
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|a 1st ed. 2001.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2001.
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|a XIV, 450 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 2063
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|a Search and Strategies -- A Least-Certainty Heuristic for Selective Search -- Lambda-Search in Game Trees - with Application to Go -- Abstract Proof Search -- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods -- Strategies for the Automatic Construction of Opening Books -- Awari Retrograde Analysis -- Construction of Chinese Chess Endgame Databases by Retrograde Analysis -- Learning and Pattern Acquisition -- Learning from Perfection -- Chess Neighborhoods, Function Combination, and Reinforcement Learning -- Learning a Go Heuristic with Tilde -- Learning Time Allocation Using Neural Networks -- Theory and Complexity Issues -- The Complexity of Graph Ramsey Games -- Virus Versus Mankind -- Creating Difficult Instances of the Post Correspondence Problem -- Integer Programming Based Algorithms for Peg Solitaire Problems -- Ladders Are PSPACE-Complete -- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs -- Further Experiments with Games -- New Self-Play Results in Computer Chess -- SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching -- A Shogi Processor with a Field Programmable Gate Array -- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi -- Abstraction Methods for Game Theoretic Poker -- Reasoning by Agents in Computer Bridge Bidding -- Invited Talks and Reviews -- Linguistic Geometry for Solving War Games -- Physics and Ecology of Rock-Paper-Scissors Game -- Review: Computer Language Games -- Review: Computer Go 1984-2000 -- Review: Intelligent Agents for Computer Games -- Review: RoboCup through 2000 -- Review: Computer Shogi through 2000.
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|a Computer science.
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|a Computers.
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|a Artificial intelligence.
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|a Computer science-Mathematics.
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|a Algorithms.
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|a Data structures (Computer science).
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|a Popular Computer Science.
|0 http://scigraph.springernature.com/things/product-market-codes/Q23000
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|a Theory of Computation.
|0 http://scigraph.springernature.com/things/product-market-codes/I16005
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2 |
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|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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|a Mathematics of Computing.
|0 http://scigraph.springernature.com/things/product-market-codes/I17001
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|a Algorithm Analysis and Problem Complexity.
|0 http://scigraph.springernature.com/things/product-market-codes/I16021
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2 |
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|a Data Structures.
|0 http://scigraph.springernature.com/things/product-market-codes/I15017
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1 |
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|a Marsland, Tony.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Frank, Ian.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783662183748
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776 |
0 |
8 |
|i Printed edition:
|z 9783540430803
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830 |
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 2063
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856 |
4 |
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|u https://doi.org/10.1007/3-540-45579-5
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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912 |
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|a ZDB-2-BAE
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950 |
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|a Computer Science (Springer-11645)
|