Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Marsland, Tony (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Frank, Ian (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2001.
Έκδοση:1st ed. 2001.
Σειρά:Lecture Notes in Computer Science, 2063
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Search and Strategies
  • A Least-Certainty Heuristic for Selective Search
  • Lambda-Search in Game Trees - with Application to Go
  • Abstract Proof Search
  • Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
  • Strategies for the Automatic Construction of Opening Books
  • Awari Retrograde Analysis
  • Construction of Chinese Chess Endgame Databases by Retrograde Analysis
  • Learning and Pattern Acquisition
  • Learning from Perfection
  • Chess Neighborhoods, Function Combination, and Reinforcement Learning
  • Learning a Go Heuristic with Tilde
  • Learning Time Allocation Using Neural Networks
  • Theory and Complexity Issues
  • The Complexity of Graph Ramsey Games
  • Virus Versus Mankind
  • Creating Difficult Instances of the Post Correspondence Problem
  • Integer Programming Based Algorithms for Peg Solitaire Problems
  • Ladders Are PSPACE-Complete
  • Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs
  • Further Experiments with Games
  • New Self-Play Results in Computer Chess
  • SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching
  • A Shogi Processor with a Field Programmable Gate Array
  • Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi
  • Abstraction Methods for Game Theoretic Poker
  • Reasoning by Agents in Computer Bridge Bidding
  • Invited Talks and Reviews
  • Linguistic Geometry for Solving War Games
  • Physics and Ecology of Rock-Paper-Scissors Game
  • Review: Computer Language Games
  • Review: Computer Go 1984-2000
  • Review: Intelligent Agents for Computer Games
  • Review: RoboCup through 2000
  • Review: Computer Shogi through 2000.