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03841nam a2200529 4500 |
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978-3-540-45590-5 |
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20191026021559.0 |
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121227s2002 gw | s |||| 0|eng d |
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|a 9783540455905
|9 978-3-540-45590-5
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|a 10.1007/3-540-45590-6
|2 doi
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|d GrThAP
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|a Q334-342
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|a UYQ
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|a COM004000
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|a 006.3
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|a Lu, Ruqian.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Automatic Generation of Computer Animation
|h [electronic resource] :
|b Using AI for Movie Animation /
|c by Ruqian Lu, Songmao Zhang.
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|a 1st ed. 2002.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2002.
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|a XII, 388 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Lecture Notes in Artificial Intelligence ;
|v 2160
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|a Overview of Research on Computer Animation and Related Topics -- SWAN: Full Life Cycle Automation of Computer Animation -- Understanding the Limited Chinese Natural Language -- Story Understanding: The Theory -- Story Understanding: The Practice -- Plot Planning and Act Planning -- Director's Planning -- Camera Planning -- Light, Color, and Role Planning -- Knowledge Base and Libraries.
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|a We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.
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|a Artificial intelligence.
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|a Computer graphics.
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|a Optical data processing.
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|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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|a Computer Graphics.
|0 http://scigraph.springernature.com/things/product-market-codes/I22013
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|a Image Processing and Computer Vision.
|0 http://scigraph.springernature.com/things/product-market-codes/I22021
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|a Zhang, Songmao.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783662161586
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|i Printed edition:
|z 9783540431145
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|a Lecture Notes in Artificial Intelligence ;
|v 2160
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4 |
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|u https://doi.org/10.1007/3-540-45590-6
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a ZDB-2-BAE
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|a Computer Science (Springer-11645)
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