Innovative Approaches for Learning and Knowledge Sharing First European Conference on Technology Enhanced Learning, EC-TEL 2006 Crete, Greece, October 1-4, 2006 Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Nejdl, Wolfgang (Επιμελητής έκδοσης), Tochtermann, Klaus (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 4227
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Keynotes
  • From Clicks to Touches: Enabling Face-to-Face Shared Interface
  • Innovating eLearning and Mobile Learning Technologies for Europe’s Future Educational Challenges, Theory and Case Studies
  • Full Papers
  • Considering Human Memory Aspects for Adaptation and Its Realization in AHA!
  • Creating and Delivering Adaptive Courses with AHA!
  • Awareness and Collaboration in the iHelp Courses Content Management System
  • Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World
  • Promoting Teachers’ Collaborative Re-use of Educational Materials
  • A Formal Model of Learning Object Metadata
  • Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop
  • eMapps.com: Games and Mobile Technology in Learning
  • Bayesian Student Models Based on Item to Item Knowledge Structures
  • Towards Community-Driven Development of Educational Materials: The Edukalibre Approach
  • Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses
  • Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design
  • Explicit Referencing in Learning Chats: Needs and Acceptance
  • Integrating Learning Object Repositories Using a Mediator Architecture
  • Guided and Interactive Factory Tours for Schools
  • Adult Learners and ICT: An Intervention Study in the UK
  • Community Aware Content Adaptation for Mobile Technology Enhanced Learning
  • Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe
  • User Effect in Evaluating Personalized Information Retrieval Systems
  • Data and Application Integration in Learning Content Management Systems: A Web Services Approach
  • Using Virtual Learners’ Behaviours to Help the Development of Educational Business Games
  • A Mechanism to Support Context-Based Adaptation in M-Learning
  • Production and Deployment of Educational Videogames as Assessable Learning Objects
  • Two Technology-Enhanced Courses Aimed at Developing Interpersonal Attitudes and Soft Skills in Project Management
  • Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners
  • Simulation as Efficient Support to Learning Business Dynamics
  • MD2 Method: The Didactic Materials Creation from a Model Based Perspective
  • DynMap+: A Concept Mapping Approach to Visualize Group Student Models
  • Knowledge Management in Schools – From Electronic Schoolbag to Social Software
  • Satellite-Enabled Interactive Education: Scenarios and Systems Architectures
  • Motivational Effects Within Scientific Experimentation Scenarios
  • Getting to Know Your Student in Distance Learning Contexts
  • Short Papers
  • The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
  • Integrating Instructional Material and Teaching Experience into a Teachers’ Collaborative Learning Environment
  • A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration
  • An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits
  • Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios
  • Electronic Portfolios as a Means for Initializing Learner Models for Adaptive Tutorials
  • New Media for Teaching Applied Cryptography and Network Security
  • Initiating Technology-Enhanced Learning at a Public-Sector Institution in a Developing Country
  • Requirements and an Architecture for a Multimedia Content Re-purposing Framework
  • Developing a Reference Model to Describe the Personal Learning Environment
  • Semantic Modelling of Learning Objects and Instruction
  • Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges
  • A Context-Model for Supporting Work-Integrated Learning
  • Posters
  • Made-to-Measure Learning Materials
  • The Problem of LD Execution and the Need for an IMS LD Level B Ontology
  • Taking Teaching Context into Account for Semantic Annotation Patterns
  • Designing a Constructionistic Framework for T-Learning
  • Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services
  • COOPER: Towards a Collaborative Open Environment of Project-Centred Learning
  • Design of Web-Based Financial Learning Environment
  • Towards an Effective Instructional Engineering Analysis Method
  • The LEAD Project: Computer Support for Face-to-Face Collaborative Learning
  • On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments
  • Semantic Positioning as a Means for Visual Knowledge Structuring
  • Time2Competence: The PROLIX Project
  • Design Principles and Practices for the Knowledge-Practices Laboratory (KP-Lab) Project
  • Knowledge Fusion: A New Method to Share and Integrate Distributed Knowledge Sources
  • Ontologies to Support Learning Design Context
  • TENCompetence: Lifelong Learning and Competence Development
  • A Storyboard of the APOSDLE Vision
  • Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study
  • iCamp – The Educational Web for Higher Education
  • The Study on Effective Programming Learning Using Wiki Community Systems
  • Analysing Graphic-Based Electronic Discussions: Evaluation of Students’ Activity on Digalo
  • LeActiveMath
  • Language Technology for eLearning
  • An Approach for Online Assessment in the Multinational EU Project: POOL Project Organization OnLine
  • Extending SCORM to Create Adaptive Courses
  • The AtGentive Project: Attentive Agents for Collaborative Learners
  • Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience
  • A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects
  • Trialogical E-Learning and Emergent Knowledge Artifacts
  • ARiSE – Augmented Reality in School Environments
  • Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research.