Interactive Technologies and Sociotechnical Systems 12th International Conference, VSMM 2006, Xi’an, China, October 18-20, 2006. Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Zha, Hongbin (Επιμελητής έκδοσης), Pan, Zhigeng (Επιμελητής έκδοσης), Thwaites, Hal (Επιμελητής έκδοσης), Addison, Alonzo C. (Επιμελητής έκδοσης), Forte, Maurizio (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 4270
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Virtual Reality and Computer Graphics
  • A Novel Parameter Learning Method of Virtual Garment
  • Augmented Reality as Perceptual Reality
  • A Multimodal Reference Resolution Approach in Virtual Environment
  • SC: Prototypes for Interactive Architecture
  • Model-Based Design of Virtual Environment Behavior
  • Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents
  • N’Files – A Space to React. Communication Between Architecture and Its Users
  • IPML: Extending SMIL for Distributed Multimedia Presentations
  • The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment
  • GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation
  • Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene
  • A Study on Perception and Operation Using Free Form Projection Display
  • A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content
  • Vision and Image Technology
  • Embedding Image Watermarks into Local Linear Singularity Coefficients in Ridgelet Domain
  • Rotated Haar-Like Features for Face Detection with In-Plane Rotation
  • Contour Grouping: Focusing on Image Patches Around Edges
  • Synthetic Stereoscopic Panoramic Images
  • Building a Sparse Kernel Classifier on Riemannian Manifold
  • Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization
  • A Multi-sensor Image Registration Method Based on Harris Corner Matching
  • Graph Based Energy for Active Object Removal
  • Object-Based Image Recoloring Using Alpha Matte and Color Histogram Specification
  • Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application
  • Geometry Processing
  • Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis
  • Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System
  • Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods
  • An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission
  • Geometric Hermite Curves Based on Different Objective Functions
  • Aligning 3D Polygonal Models with Improved PCA
  • Collaborative Systems and GIS-Related
  • A Crowd Evacuation System in Emergency Situation Based on Dynamics Model
  • Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment
  • The Component Based Factory Automation Control in the Internet Environment
  • Database, Communication and Creation – A Research on Cultural Heritage-Based Educational Models
  • An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments
  • Learner’s Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet
  • A Time-Controlling Terrain Rendering Algorithm
  • Developing and Analyzing Geographical Content Display System by Using RFID
  • Digital Heritage and Healthcare
  • Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation
  • CG Restoration of a Historical Noh Stage and Its Use for Edutainment
  • Surveying and Mapping Caves by Using 3D Digital Technologies
  • On the Use of 3D Scanner for Chinese Opera Documentation
  • 3D Data Retrieval of Archaeological Pottery
  • Participation as a Model the Canadian Heritage Information Network
  • 3D Digital Archive of the Burghers of Calais
  • The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts
  • Virtual Manuscripts for an Enhanced Museum and Web Experience ‘Living Manuscripts’
  • Note-Taking Support for Nurses Using Digital Pen Character Recognition System
  • Sensing and Robotics
  • Human-Robot Interaction in a Ubiquitous House
  • Development and Evaluation of a Hybrid Shared Tele-Haptic System
  • Experimental Investigation on Integral Cognition by Multiple Senses
  • Object Detection for a Mobile Robot Using Mixed Reality
  • A Humanoid Robot to Prevent Children Accidents
  • The Arts and Gaming
  • Facial Sketch Rendering and Animation for Fun Communications
  • Implementation of a Notation-Based Motion Choreography System
  • Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams
  • Urban-Planning Game
  • Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment
  • Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
  • 3D Interactive Computer Games as a Pedagogical Tool.