Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Herik, H. Jaap van den (Επιμελητής έκδοσης), Hsu, Shun-Chin (Επιμελητής έκδοσης), Hsu, Tsan-sheng (Επιμελητής έκδοσης), Donkers, H. H. L. M. (Jeroen) (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 4250
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Advances in Computer Games  |h [electronic resource] :  |b 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers /  |c edited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2006. 
300 |a XIV, 273 p.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 4250 
505 0 |a Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play. 
650 0 |a Popular works. 
650 0 |a Algorithms. 
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650 0 |a Mathematical statistics. 
650 0 |a Artificial intelligence. 
650 0 |a Computer science. 
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650 2 4 |a Popular Computer Science. 
650 2 4 |a Discrete Mathematics in Computer Science. 
650 2 4 |a Numeric Computing. 
650 2 4 |a Probability and Statistics in Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
700 1 |a Herik, H. Jaap van den.  |e editor. 
700 1 |a Hsu, Shun-Chin.  |e editor. 
700 1 |a Hsu, Tsan-sheng.  |e editor. 
700 1 |a Donkers, H. H. L. M. (Jeroen).  |e editor. 
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