Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers /
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2006.
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Σειρά: | Lecture Notes in Computer Science,
4250 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Innovative Opening-Book Handling
- Partial Information Endgame Databases
- Automatic Generation of Search Engines
- RSPSA: Enhanced Parameter Optimization in Games
- Similarity Pruning in PrOM Search
- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
- Recognizing Seki in Computer Go
- Move-Pruning Techniques for Monte-Carlo Go
- A Phantom-Go Program
- Dual Lambda Search and Shogi Endgames
- Chunking in Shogi: New Findings
- King Race
- The Graph-History Interaction Problem in Chinese Chess
- A New Family of k-in-a-Row Games
- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
- Player Modeling, Search Algorithms and Strategies in Multi-player Games
- Solving Probabilistic Combinatorial Games
- On Colored Heap Games of Sumbers
- An Event-Based Pool Physics Simulator
- Optimization of a Billiard Player – Position Play.