Table of Contents:
  • Innovative Opening-Book Handling
  • Partial Information Endgame Databases
  • Automatic Generation of Search Engines
  • RSPSA: Enhanced Parameter Optimization in Games
  • Similarity Pruning in PrOM Search
  • Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
  • Recognizing Seki in Computer Go
  • Move-Pruning Techniques for Monte-Carlo Go
  • A Phantom-Go Program
  • Dual Lambda Search and Shogi Endgames
  • Chunking in Shogi: New Findings
  • King Race
  • The Graph-History Interaction Problem in Chinese Chess
  • A New Family of k-in-a-Row Games
  • Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
  • Player Modeling, Search Algorithms and Strategies in Multi-player Games
  • Solving Probabilistic Combinatorial Games
  • On Colored Heap Games of Sumbers
  • An Event-Based Pool Physics Simulator
  • Optimization of a Billiard Player – Position Play.