Internet and Network Economics Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006. Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Spirakis, Paul (Επιμελητής έκδοσης), Mavronicolas, Marios (Επιμελητής έκδοσης), Kontogiannis, Spyros (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006.
Σειρά:Lecture Notes in Computer Science, 4286
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Recent Developments in Learning and Competition with Finite Automata (Extended Abstract)
  • Dynamic Mechanism Design
  • Unconditional Competitive Auctions with Copy and Budget Constraints
  • Truthful Auctions with Optimal Profit
  • Mechanisms with Verification for Any Finite Domain
  • Pure Nash Equilibria in Player-Specific and Weighted Congestion Games
  • On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games
  • Strong and Correlated Strong Equilibria in Monotone Congestion Games
  • The Equilibrium Existence Problem in Finite Network Congestion Games
  • First-Passage Percolation on a Width-2 Strip and the Path Cost in a VCG Auction
  • Optimal Cost-Sharing Mechanisms for Steiner Forest Problems
  • Mechanisms to Induce Random Choice
  • Bayesian Optimal No-Deficit Mechanism Design
  • Succinct Approximation of Trade-Off Curves
  • Game-Theoretic Aspects of Designing Hyperlink Structures
  • Competing for Customers in a Social Network: The Quasi-linear Case
  • Selfish Service Installation in Networks
  • Games of Connectivity
  • Assignment Problems in Rental Markets
  • On Portfolio’s Default-Risk-Adjusted Duration and Value: Model and Algorithm Based on Copulas
  • Price Roll-Backs and Path Auctions: An Approximation Scheme for Computing the Market Equilibrium
  • New Results on Rationality and Strongly Polynomial Time Solvability in Eisenberg-Gale Markets
  • Making Economic Theory Operational
  • Sparse Games Are Hard
  • Market Equilibria with Hybrid Linear-Leontief Utilities
  • Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games
  • A Note on Approximate Nash Equilibria
  • Ranking Sports Teams and the Inverse Equal Paths Problem
  • Price of Anarchy for Polynomial Wardrop Games
  • Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic
  • A Worm Propagation Model Based on People’s Email Acquaintance Profiles
  • Mixed Strategies in Combinatorial Agency
  • The Sound of Silence: Mining Implicit Feedbacks to Compute Reputation
  • Strongly Polynomial-Time Truthful Mechanisms in One Shot
  • Secretary Problems with Competing Employers.