Creating Personalities for Synthetic Actors Towards Autonomous Personality Agents /
Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with t...
| Corporate Author: | |
|---|---|
| Other Authors: | , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
1997.
|
| Edition: | 1st ed. 1997. |
| Series: | Lecture Notes in Artificial Intelligence ;
1195 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Why to create personalities for synthetic actors
- Dressing virtual humans
- Autonomous virtual actors based on virtual sensors
- Towards personalities for animated agents with reactive and planning behaviors
- IMPROV: A system for real-time animation of behavior-based interactive synthetic actors
- Multi-level control for animated autonomous agents: Do the right thing... Oh, not that...
- Tools for an interactive virtual cinema
- Acting in character
- Some requirements and approaches for natural language in a believable agent
- Personality parameters and programs
- What sort of control system is able to have a personality?
- Personalities for synthetic actors: Current issues and some perspectives
- Personalities for synthetic actors: A bibliography.