Creating Personalities for Synthetic Actors Towards Autonomous Personality Agents /

Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with t...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Trappl, Robert (Editor, http://id.loc.gov/vocabulary/relators/edt), Petta, Paolo (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1997.
Edition:1st ed. 1997.
Series:Lecture Notes in Artificial Intelligence ; 1195
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Why to create personalities for synthetic actors
  • Dressing virtual humans
  • Autonomous virtual actors based on virtual sensors
  • Towards personalities for animated agents with reactive and planning behaviors
  • IMPROV: A system for real-time animation of behavior-based interactive synthetic actors
  • Multi-level control for animated autonomous agents: Do the right thing... Oh, not that...
  • Tools for an interactive virtual cinema
  • Acting in character
  • Some requirements and approaches for natural language in a believable agent
  • Personality parameters and programs
  • What sort of control system is able to have a personality?
  • Personalities for synthetic actors: Current issues and some perspectives
  • Personalities for synthetic actors: A bibliography.