Virtual Worlds First International Conference, VW'98 Paris, France, July 1-3, 1998 Proceedings /

1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world co...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Heudin, Jean-Claude (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1998.
Edition:1st ed. 1998.
Series:Lecture Notes in Artificial Intelligence ; 1434
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Invited Paper
  • Real Face Communication in a Virtual World
  • Virtual Reality (1)
  • Animated Impostors for Real-Time Display of Numerous Virtual Humans
  • Can We Define Virtual Reality? The M R IC Model
  • Distortion in Distributed Virtual Environments
  • VRML Based Behaviour Database Editor
  • Virtual Reality (2)
  • The Scan&Track Virtual Environment
  • CyberGlass: Vision-Based VRML2 Navigator
  • Work Task Analysis and Selection of Interaction Devices in Virtual Environments
  • Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
  • Virtual Reality (3)
  • Interactive Movie: A Virtual World with Narratives
  • Real-Image-Based Virtual Studio
  • Pop-Out Videos
  • Color Segmentation and Color Correction Using Lighting and White Balance Shifts
  • Invited Paper
  • Designing Emergence in Animated Artificial Life Worlds
  • Artificial Life
  • ALife Meets Web: Lessons Learned
  • Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
  • Nerve Garden: A Public Terrarium in Cyberspace
  • A Two Dimensional Virtual World to Explain the Genetic Code Structure?
  • Multi-Agent
  • Grounding Agents in EMud Artificial Worlds
  • Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints
  • A Model for the Evolution of Environments
  • ARéVi: A Virtual Reality Multiagent Platform
  • Complexity
  • Investigating the Complex with Virtual Soccer
  • Webots: Symbiosis Between Virtual and Real Mobile Robots
  • Vision Sensors on the Webots Simulator
  • Grounding Virtual Worlds in Reality
  • Applications (1)
  • Growing Virtual Communities in 3D Meeting Spaces
  • A Mixed 2D/3D Interface for Music Spatialization
  • Organizing Information in 3D
  • Human Centered Virtual Interactive Image World for Image Retrieval
  • Applications (2)
  • Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System
  • The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines
  • Navigation in Large VR Urban Models
  • Virtual Worlds and Art
  • Art and Virtual Worlds
  • Las Meninas in VR: Storytelling and the Illusion in Art
  • Mitologies: Medieval Labyrinth Narratives in Virtual Reality
  • Aggregate Worlds: Virtual Architecture Aftermath
  • Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds
  • Avatars: New Fields of Implication.