Virtual Worlds First International Conference, VW'98 Paris, France, July 1-3, 1998 Proceedings /
1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world co...
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
1998.
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Edition: | 1st ed. 1998. |
Series: | Lecture Notes in Artificial Intelligence ;
1434 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Invited Paper
- Real Face Communication in a Virtual World
- Virtual Reality (1)
- Animated Impostors for Real-Time Display of Numerous Virtual Humans
- Can We Define Virtual Reality? The M R IC Model
- Distortion in Distributed Virtual Environments
- VRML Based Behaviour Database Editor
- Virtual Reality (2)
- The Scan&Track Virtual Environment
- CyberGlass: Vision-Based VRML2 Navigator
- Work Task Analysis and Selection of Interaction Devices in Virtual Environments
- Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
- Virtual Reality (3)
- Interactive Movie: A Virtual World with Narratives
- Real-Image-Based Virtual Studio
- Pop-Out Videos
- Color Segmentation and Color Correction Using Lighting and White Balance Shifts
- Invited Paper
- Designing Emergence in Animated Artificial Life Worlds
- Artificial Life
- ALife Meets Web: Lessons Learned
- Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
- Nerve Garden: A Public Terrarium in Cyberspace
- A Two Dimensional Virtual World to Explain the Genetic Code Structure?
- Multi-Agent
- Grounding Agents in EMud Artificial Worlds
- Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints
- A Model for the Evolution of Environments
- ARéVi: A Virtual Reality Multiagent Platform
- Complexity
- Investigating the Complex with Virtual Soccer
- Webots: Symbiosis Between Virtual and Real Mobile Robots
- Vision Sensors on the Webots Simulator
- Grounding Virtual Worlds in Reality
- Applications (1)
- Growing Virtual Communities in 3D Meeting Spaces
- A Mixed 2D/3D Interface for Music Spatialization
- Organizing Information in 3D
- Human Centered Virtual Interactive Image World for Image Retrieval
- Applications (2)
- Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System
- The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines
- Navigation in Large VR Urban Models
- Virtual Worlds and Art
- Art and Virtual Worlds
- Las Meninas in VR: Storytelling and the Illusion in Art
- Mitologies: Medieval Labyrinth Narratives in Virtual Reality
- Aggregate Worlds: Virtual Architecture Aftermath
- Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds
- Avatars: New Fields of Implication.