Interactive Systems. Design, Specification, and Verification 13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006. Revised Papers /
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2007.
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Σειρά: | Lecture Notes in Computer Science,
4323 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Keynote
- How Do Developers Meet Users? – Attitudes and Processes in Software Development
- HCI Research
- Validity and Cross-Validity in HCI Publications
- Critical Systems
- Model-Based Engineering of Widgets, User Applications and Servers Compliant with ARINC 661 Specification
- Usability Requirements for Improving the Infection Module of a Hospital Intensive Care Unit Information System
- Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems
- Model Based Development
- Collaborative Social Structures and Task Modelling Integration
- Towards Model-Driven Development of Staged Participatory Multimedia Events
- Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT
- Cognitive Aspects of Interaction
- An Investigation into the Validation of Formalised Cognitive Dimensions
- Formal Modelling of Cognitive Interpretation
- Use of Models
- Combining Formal Methods and Functional Strategies Regarding the Reverse Engineering of Interactive Applications
- An Ontological Approach to Visualization Resource Management
- Visual Design of User Interfaces by (De)composition
- Haptics and Multimodality
- Exploring the Specification of Haptic Interaction
- Analysis of Pointing Tasks on a White Board
- Prototyping and Evaluation
- Mixed-Fidelity Prototyping of User Interfaces
- A Hybrid Approach for Modelling Early Prototype Evaluation Under User-Centred Design Through Association Rules
- Rapid User-Centred Evaluation for Context-Aware Systems
- Supporting User Interface Development
- Using a Patterns-Based Modelling Language and a Model-Based Adaptation Architecture to Facilitate Adaptive User Interfaces
- Toward Quality-Driven Development of 3D Computer Games
- Group Discussions
- Processes: Working Group Report
- Usability and Computer Games: Working Group Report.