Interactive Systems. Design, Specification, and Verification 13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006. Revised Papers /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Doherty, Gavin (Επιμελητής έκδοσης), Blandford, Ann (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Σειρά:Lecture Notes in Computer Science, 4323
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Keynote
  • How Do Developers Meet Users? – Attitudes and Processes in Software Development
  • HCI Research
  • Validity and Cross-Validity in HCI Publications
  • Critical Systems
  • Model-Based Engineering of Widgets, User Applications and Servers Compliant with ARINC 661 Specification
  • Usability Requirements for Improving the Infection Module of a Hospital Intensive Care Unit Information System
  • Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems
  • Model Based Development
  • Collaborative Social Structures and Task Modelling Integration
  • Towards Model-Driven Development of Staged Participatory Multimedia Events
  • Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT
  • Cognitive Aspects of Interaction
  • An Investigation into the Validation of Formalised Cognitive Dimensions
  • Formal Modelling of Cognitive Interpretation
  • Use of Models
  • Combining Formal Methods and Functional Strategies Regarding the Reverse Engineering of Interactive Applications
  • An Ontological Approach to Visualization Resource Management
  • Visual Design of User Interfaces by (De)composition
  • Haptics and Multimodality
  • Exploring the Specification of Haptic Interaction
  • Analysis of Pointing Tasks on a White Board
  • Prototyping and Evaluation
  • Mixed-Fidelity Prototyping of User Interfaces
  • A Hybrid Approach for Modelling Early Prototype Evaluation Under User-Centred Design Through Association Rules
  • Rapid User-Centred Evaluation for Context-Aware Systems
  • Supporting User Interface Development
  • Using a Patterns-Based Modelling Language and a Model-Based Adaptation Architecture to Facilitate Adaptive User Interfaces
  • Toward Quality-Driven Development of 3D Computer Games
  • Group Discussions
  • Processes: Working Group Report
  • Usability and Computer Games: Working Group Report.