Technologies for E-Learning and Digital Entertainment Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings /
This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a tota...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2008.
|
Σειρά: | Lecture Notes in Computer Science,
5093 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- E-Learning Platforms and Tools
- WRITE: Writing Revision Instrument for Teaching English
- u-Teacher: Ubiquitous Learning Approach
- A Model for Knowledge Innovation in Online Learning Community
- The Design of Software Architecture for E-Learning Platforms
- An Educational Component-Based Digital TV Middleware for the Brazilian’s System
- Designing and Developing Process-Oriented Network Courseware: IMS Learning Design Approach
- Design and Implementation of Game-Based Learning Environment for Scientific Inquiry
- Research and Implementation of Web-Based E-Learning Course Auto-generating Platform
- E-Learning System for Education
- A Humanized Mandarin e-Learning System Based on Pervasive Computing
- An Interactive Simulator for Information Communication Models
- iThaiSTAR – A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances
- The Study on Visualization Systems for Computer-Supported Collaborative Learning
- Computer-Assisted Paper Wrapping with Visualization
- Hangeul Learning System
- An Ajax-Based Terminology System for E-Learning 2.0
- Idea and Practice for Paperless Education
- SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices
- Application of E-Learning Systems
- An Examination of Students’ Perception of Blended E-Learning in Chinese Higher Education
- Research and Application of Learning Activity Management System in College and University E-Learning
- Motivate the Learners to Practice English through Playing with Chatbot CSIEC
- A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System
- Personal Knowledge Management in E-Learning Era
- Teaching Machine Learning to Design Students
- A Survey on Use of “New Perspective English Learning System” among University Students—Case Study on Jiangxi Normal University
- Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks
- E-Learning Resource Management
- Knowledge Discovery by Network Visualization
- Research on Emotional Vocabulary-Driven Personalized Music Retrieval
- Research on Update Service in Learning Resources Management System
- On Retrieval of Flash Animations Based on Visual Features
- The Design of Web-Based Intelligent Item Bank
- Methods on Educational Resource Development and Application
- Research on Management of Resource Virtualization Based on Network
- The F-R Model of Teaching in Chinese Universities
- An Approach to a Visual Semantic Query for Document Retrieval
- Modification of Web Content According to the User Requirements
- Virtual Environments with Content Sharing
- Interaction in Game and Education
- Hand Contour Tracking Using Condensation and Partitioned Sampling
- Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment
- Designing Engaging Interaction with Contextual Patterns for an Educational Game
- Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique
- Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation
- Vision Based Pose Recognition in Video Game
- Memotice Board: A Notice Board with Spatio-temporal Memory
- Mobile Cultural Heritage: The Case Study of Locri
- Integration of Game and Education
- Study of Game Scheme for Elementary Historical Education
- Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education
- A Case of 3D Educational Game Design and Implementation
- Mathematical Education Game Based on Augmented Reality
- Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment
- Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
- The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
- Game Design and Development
- Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study
- The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
- EFM: A Model for Educational Game Design
- Towards Generalised Accessibility of Computer Games
- Designing Narratology-Based Educational Games with Non-players
- Interactive Game Development with a Projector-Camera System
- Animated Impostors Manipulation for Real-Time Display in Games Design
- Virtual Characters, Animation and Navigation
- Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
- Analysis of Role Behavior in Collaborative Network Learning
- Survey on Real-Time Crowds Simulation
- TS-Animation: A Track-Based Sketching Animation System
- Dynamic Axial Curve –Pair Based Deformation
- 3D Freehand Canvas
- Sparse Key Points Controlled Animation for Individual Face Model
- Networked Virtual Marionette Theater
- Tour into Virtual Environment in the Style of Pencil Drawing
- Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System
- Graphics Rendering and Digital Media
- Terrain Synthesis Based on Microscopic Terrain Feature
- A Double Domain Based Robust Digital Image Watermarking Scheme
- ABF Based Face Texturing
- Tile-Based Interactive Texture Design
- Efficient Method for Point-Based Rendering on GPUs
- Efficient Mushroom Cloud Simulation on GPU
- Geometric Modeling in Games and Virtual Reality
- Virtual Artistic Paper-Cut
- A Sufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme
- Model and Animate Plant Leaf Wilting
- The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm
- Reconstruction of Tree Crown Shape from Scanned Data
- A Survey of Modeling and Rendering Trees
- Creating Boundary Curves of Point-Set Models in Interactive Environment
- Rational Biquartic Interpolating Surface Based on Function Values
- 3D Modelling for Metamorphosis for Animation.