Universal Access in Ambient Intelligence Environments 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006. Revised Papers /
Since its establishment in 1995, the ERCIM Working Group “User Interfaces for 1 All” (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that have contrib...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2007.
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Σειρά: | Lecture Notes in Computer Science,
4397 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Interaction Platforms and Techniques for Ambient Intelligence
- From Human–Computer Interaction to Human–Environment Interaction: Ambient Intelligence and the Disappearing Computer
- Human Computer Confluence
- A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks
- Interactive TV Design That Blends Seamlessly with Everyday Life
- Hybrid Knowledge Modeling for Ambient Intelligence
- Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World
- Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface
- Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
- User and Context Awareness
- Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design
- Designing Intelligent Tutors to Adapt Individual Interaction
- User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users
- A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain
- Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
- Scenarios for Personalized Accessible Multimedia Messaging Services
- Inclusive Design and Evaluation
- Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
- Automatic Evaluation of Mobile Web Accessibility
- A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)
- Addressing the Challenges of Inclusive Design: A Case Study Approach
- Defining Acceptable Levels of Accessibility
- Combined User Physical, Physiological and Subjective Measures for Assessing User Cost
- User Interfaces for Persons with Deafblindness
- Access to Information, Education and Entertainment
- Display Characteristics Affect Users’ Emotional Arousal in 3D Games
- User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
- Mobile Messenger for the Blind
- Subway Mobility Assistance Tools for Blind Users
- An Accessible Multimodal Pong Game Space
- Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems
- Inclusive Design of Ambient Knowledge Transfer
- Web Mediators for Accessible Browsing.