Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computation...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Baba, Norio (Επιμελητής έκδοσης), Jain, Lakhmi C. (Επιμελητής έκδοσης), Handa, Hisashi (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Σειρά:Studies in Computational Intelligence, 71
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Advanced Intelligent Paradigms in Computer Games  |h [electronic resource] /  |c edited by Norio Baba, Lakhmi C. Jain, Hisashi Handa. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2007. 
300 |a VII, 201 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Studies in Computational Intelligence,  |x 1860-949X ;  |v 71 
505 0 |a COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games. 
520 |a This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students. 
650 0 |a Engineering. 
650 0 |a Artificial intelligence. 
650 0 |a Applied mathematics. 
650 0 |a Engineering mathematics. 
650 0 |a Economic theory. 
650 1 4 |a Engineering. 
650 2 4 |a Appl.Mathematics/Computational Methods of Engineering. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Economic Theory/Quantitative Economics/Mathematical Methods. 
700 1 |a Baba, Norio.  |e editor. 
700 1 |a Jain, Lakhmi C.  |e editor. 
700 1 |a Handa, Hisashi.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783540727040 
830 0 |a Studies in Computational Intelligence,  |x 1860-949X ;  |v 71 
856 4 0 |u http://dx.doi.org/10.1007/978-3-540-72705-7  |z Full Text via HEAL-Link 
912 |a ZDB-2-ENG 
950 |a Engineering (Springer-11647)