Algorithmic Aspects in Information and Management Third International Conference, AAIM 2007, Portland, OR, USA, June 6-8, 2007. Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kao, Ming-Yang (Επιμελητής έκδοσης), Li, Xiang-Yang (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Σειρά:Lecture Notes in Computer Science, 4508
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Contributed Papers To AAIM 2007
  • Solving Generalized Maximum Dispersion with Linear Programming
  • Significance-Driven Graph Clustering
  • An Improved Approximation Algorithm for Maximum Edge 2-Coloring in Simple Graphs
  • Digraph Strong Searching: Monotonicity and Complexity
  • Algorithms for Counting 2-Sat Solutions and Colorings with Applications
  • Collaborative Ranking: An Aggregation Algorithm for Individuals’ Preference Estimation
  • A Compact Encoding of Rectangular Drawings with Efficient Query Supports
  • A New Efficient Algorithm for Computing the Longest Common Subsequence
  • Scheduling a Flexible Batching Machine
  • Global Search Method for Parallel Machine Scheduling
  • Releasing and Scheduling of Lots in a Wafer Fab
  • Mixed Criteria Packet Scheduling
  • Efficient Algorithms for k-Disjoint Paths Problems on DAGs
  • Acyclic Edge Colouring of Outerplanar Graphs
  • Smallest Bipartite Bridge-Connectivity Augmentation (Extended Abstract)
  • Approximation Algorithms for the Graph Orientation Minimizing the Maximum Weighted Outdegree
  • An Efficient Algorithm for the Evacuation Problem in a Certain Class of a Network with Uniform Path-Lengths
  • Online OVSF Code Assignment with Resource Augmentation
  • Optimal Joint Rate and Power Allocation in CDMA Networks
  • Suppressing Maximum Burst Size Throughout the Path with Non-work Conserving Schedulers
  • How to Play the Majority Game with Liars
  • On Satisfiability Games and the Power of Congestion Games
  • The Complexity of Algorithms Computing Game Trees on Random Assignments
  • An Efficient, and Fast Convergent Algorithm for Barrier Options
  • An Ingenious, Piecewise Linear Interpolation Algorithm for Pricing Arithmetic Average Options
  • Optimal Order Allocation with Discount Pricing
  • Convex Hulls of Point-Sets and Non-uniform Hypergraphs
  • Optimal st-Orientations for Plane Triangulations
  • Minimum Spanning Tree with Neighborhoods
  • An Almost Linear Time 2.8334-Approximation Algorithm for the Disc Covering Problem
  • Optimal Field Splitting with Feathering in Intensity-Modulated Radiation Therapy
  • Approximating the Maximum Independent Set and Minimum Vertex Coloring on Box Graphs
  • BMA *: An Efficient Algorithm for the One-to-Some Shortest Path Problem on Road Maps
  • Strip Packing vs. Bin Packing
  • Probe Matrix Problems: Totally Balanced Matrices
  • Efficiency of Data Distribution in BitTorrent-Like Systems
  • Design of a Fuzzy PI Controller to Guarantee Proportional Delay Differentiation on Web Servers
  • Improved Approximation Algorithms for Predicting RNA Secondary Structures with Arbitrary Pseudoknots
  • A Heuristic Method for Selecting Support Features from Large Datasets
  • Invited Lecture
  • Game and Market Equilibria: Computation, Approximation, and Smoothed Analysis
  • Ad Auctions – Current and Future Research
  • Expressive Commerce and Its Application to Sourcing: How We Conducted $25 Billion of Generalized Combinatorial Auctions.