Information Retrieval for Music and Motion

A general scenario that has attracted a lot of attention for multimedia information retrieval is based on the query-by-example paradigm: retrieve all documents from a database containing parts or aspects similar to a given data fragment. However, multimedia objects, even though they are similar from...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Müller, Meinard (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Müller, Meinard.  |e author. 
245 1 0 |a Information Retrieval for Music and Motion  |h [electronic resource] /  |c by Meinard Müller. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2007. 
300 |a XVI, 318 p. 136 illus., 39 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a Analysis and Retrieval Techniques for Music Data -- Fundamentals on Music and Audio Data -- Pitch- and Chroma-Based Audio Features -- Dynamic Time Warping -- Music Synchronization -- Audio Matching -- Audio Structure Analysis -- SyncPlayer: An Advanced Audio Player -- Analysis and Retrieval Techniques for Motion Data -- Fundamentals on Motion Capture Data -- DTW-Based Motion Comparison and Retrieval -- Relational Features and Adaptive Segmentation -- Index-Based Motion Retrieval -- Motion Templates -- MT-Based Motion Annotation and Retrieval. . 
520 |a A general scenario that has attracted a lot of attention for multimedia information retrieval is based on the query-by-example paradigm: retrieve all documents from a database containing parts or aspects similar to a given data fragment. However, multimedia objects, even though they are similar from a structural or semantic viewpoint, often reveal significant spatial or temporal differences. This makes content-based multimedia retrieval a challenging research field with many unsolved problems. Meinard Müller details concepts and algorithms for robust and efficient information retrieval by means of two different types of multimedia data: waveform-based music data and human motion data. In Part I, he discusses in depth several approaches in music information retrieval, in particular general strategies as well as efficient algorithms for music synchronization, audio matching, and audio structure analysis. He also shows how the analysis results can be used in an advanced audio player to facilitate additional retrieval and browsing functionality. In Part II, he introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting the design of suitable features, the notion of similarity used to compare data streams, and data organization. The detailed chapters at the beginning of each part give consideration to the interdisciplinary character of this field, covering information science, digital signal processing, audio engineering, musicology, and computer graphics. This first monograph specializing in music and motion retrieval appeals to a wide audience, from students at the graduate level and lecturers to scientists working in the above mentioned fields in academia or industry. Lecturers and students will benefit from the didactic style, and each unit is suitable for stand-alone use in specialized graduate courses. Researchers will be interested in the detailed description of original research results and their application in real-world browsing and retrieval scenarios. 
650 0 |a Computer science. 
650 0 |a Computers. 
650 0 |a Database management. 
650 0 |a Information storage and retrieval. 
650 0 |a Multimedia information systems. 
650 0 |a Computer graphics. 
650 0 |a Application software. 
650 1 4 |a Computer Science. 
650 2 4 |a Database Management. 
650 2 4 |a Theory of Computation. 
650 2 4 |a Computer Applications. 
650 2 4 |a Information Storage and Retrieval. 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a Computer Graphics. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783540740476 
856 4 0 |u http://dx.doi.org/10.1007/978-3-540-74048-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)