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06806nam a22006015i 4500 |
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978-3-540-74796-3 |
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20151204185525.0 |
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100301s2007 gw | s |||| 0|eng d |
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|a 9783540747963
|9 978-3-540-74796-3
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|a 10.1007/978-3-540-74796-3
|2 doi
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|a QA76.9.U83
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|a QA76.9.H85
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|a COM070000
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|a Human-Computer Interaction – INTERACT 2007
|h [electronic resource] :
|b 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part I /
|c edited by Cécilia Baranauskas, Philippe Palanque, Julio Abascal, Simone Diniz Junqueira Barbosa.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2007.
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|a XXIV, 635 p.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 4662
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|a One: Keynote Speakers -- Human Values for Shaping the Made World -- Getting Your Message Across to Your Users -- Perspectives on Social Computing -- Two: Long and Short Papers -- Face-to-Face Sociability Signs Made Explicit in CMC -- Exploring Temporal Communication Through Social Networks -- Identifying Potential Social Impact of Collaborative Systems at Design Time -- Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study -- Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces -- A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages -- Investigating User Attention and Interest in Websites -- FaericWorld: Browsing Multimedia Events Through Static Documents and Links -- Degree-of-Interest Visualization for Ontology Exploration -- S3: Storable, Shareable Search -- Trainable Sketch Recognizer for Graphical User Interface Design -- UI Prototyping for Multiple Devices Through Specifying Interaction Design -- Multi-fidelity Prototyping of User Interfaces -- User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools -- Ubiquitous Substitution -- Meta-design: Expanding Boundaries and Redistributing Control in Design -- Improving Users’ Comprehension of Changes with Animation and Sound: An Empirical Assessment -- Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia -- Supporting the Planning and Organization of Multiple Activities in the Workplace -- Creators, Composers and Consumers: Experiences of Designing a Digital Library -- A Common Sense-Based On-Line Assistant for Training Employees -- Proactive Assistive Technology: An Empirical Study -- Use and Implications of a Shared, Forecasting Calendar -- Utilizing Sound Effects in Mobile User Interface Design -- Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles -- The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces -- ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices -- Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations -- Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing -- Electronic Communication: Themes from a Case Study of the Deaf Community -- Accessibility and Interactive TV: Design Recommendations for the Brazilian Scenario -- Guidelines for Designing Mobility and Orientation Software for Blind Children -- SymAB: Symbol-Based Address Book for the Semi-literate Mobile User -- Accessibility of Assistive Software Installation Interfaces -- Model-Driven Adaptation for Plastic User Interfaces -- The Beautification Process in Model-Driven Engineering of User Interfaces -- Consistency Priorities for Multi-device Design -- A Flexible Presentation Tool for Diverse Multi-display Environments -- A Pressure-Sensing Mouse Button for Multilevel Click and Drag -- DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information -- Drag-and-Guess: Drag-and-Drop with Prediction -- Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus -- Nearly-Integral Manipulation of Rotary Widgets -- CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback -- A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems -- TEMo-Chine: Tangible Emotion Machine -- Characterizing the Diversity in Users’ Perceptions -- Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation -- Motivational Needs-Driven Mobile Phone Design -- Mobile Application for Increasing Contextual and Emotional Work Group Awareness -- Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation -- Towards Applicable 3D User Interfaces for Everyday Working Environments -- Dwell-Based Pointing in Applications of Human Computer Interaction -- A Miniature, One-Handed 3D Motion Controller -- Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development -- Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness -- Playful Probing: Making Probing More Fun -- Do I Do What I Say?: Observed Versus Stated Privacy Preferences -- In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID -- Exploring Multiple Usability Perspectives.
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|a Computer science.
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|a Software engineering.
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|a User interfaces (Computer systems).
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|a Artificial intelligence.
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|a Education
|x Data processing.
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|a Computers and civilization.
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|a Computer Science.
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|a User Interfaces and Human Computer Interaction.
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|a Information Systems Applications (incl. Internet).
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|a Artificial Intelligence (incl. Robotics).
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|a Computers and Education.
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|a Computers and Society.
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|a Software Engineering.
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|a Baranauskas, Cécilia.
|e editor.
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|a Palanque, Philippe.
|e editor.
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|a Abascal, Julio.
|e editor.
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|a Barbosa, Simone Diniz Junqueira.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783540747949
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 4662
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|u http://dx.doi.org/10.1007/978-3-540-74796-3
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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