Human-Computer Interaction – INTERACT 2007 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part I /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Baranauskas, Cécilia (Επιμελητής έκδοσης), Palanque, Philippe (Επιμελητής έκδοσης), Abascal, Julio (Επιμελητής έκδοσης), Barbosa, Simone Diniz Junqueira (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Σειρά:Lecture Notes in Computer Science, 4662
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • One: Keynote Speakers
  • Human Values for Shaping the Made World
  • Getting Your Message Across to Your Users
  • Perspectives on Social Computing
  • Two: Long and Short Papers
  • Face-to-Face Sociability Signs Made Explicit in CMC
  • Exploring Temporal Communication Through Social Networks
  • Identifying Potential Social Impact of Collaborative Systems at Design Time
  • Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study
  • Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces
  • A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages
  • Investigating User Attention and Interest in Websites
  • FaericWorld: Browsing Multimedia Events Through Static Documents and Links
  • Degree-of-Interest Visualization for Ontology Exploration
  • S3: Storable, Shareable Search
  • Trainable Sketch Recognizer for Graphical User Interface Design
  • UI Prototyping for Multiple Devices Through Specifying Interaction Design
  • Multi-fidelity Prototyping of User Interfaces
  • User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools
  • Ubiquitous Substitution
  • Meta-design: Expanding Boundaries and Redistributing Control in Design
  • Improving Users’ Comprehension of Changes with Animation and Sound: An Empirical Assessment
  • Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia
  • Supporting the Planning and Organization of Multiple Activities in the Workplace
  • Creators, Composers and Consumers: Experiences of Designing a Digital Library
  • A Common Sense-Based On-Line Assistant for Training Employees
  • Proactive Assistive Technology: An Empirical Study
  • Use and Implications of a Shared, Forecasting Calendar
  • Utilizing Sound Effects in Mobile User Interface Design
  • Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles
  • The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces
  • ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices
  • Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations
  • Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing
  • Electronic Communication: Themes from a Case Study of the Deaf Community
  • Accessibility and Interactive TV: Design Recommendations for the Brazilian Scenario
  • Guidelines for Designing Mobility and Orientation Software for Blind Children
  • SymAB: Symbol-Based Address Book for the Semi-literate Mobile User
  • Accessibility of Assistive Software Installation Interfaces
  • Model-Driven Adaptation for Plastic User Interfaces
  • The Beautification Process in Model-Driven Engineering of User Interfaces
  • Consistency Priorities for Multi-device Design
  • A Flexible Presentation Tool for Diverse Multi-display Environments
  • A Pressure-Sensing Mouse Button for Multilevel Click and Drag
  • DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information
  • Drag-and-Guess: Drag-and-Drop with Prediction
  • Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus
  • Nearly-Integral Manipulation of Rotary Widgets
  • CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback
  • A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems
  • TEMo-Chine: Tangible Emotion Machine
  • Characterizing the Diversity in Users’ Perceptions
  • Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
  • Motivational Needs-Driven Mobile Phone Design
  • Mobile Application for Increasing Contextual and Emotional Work Group Awareness
  • Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation
  • Towards Applicable 3D User Interfaces for Everyday Working Environments
  • Dwell-Based Pointing in Applications of Human Computer Interaction
  • A Miniature, One-Handed 3D Motion Controller
  • Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development
  • Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness
  • Playful Probing: Making Probing More Fun
  • Do I Do What I Say?: Observed Versus Stated Privacy Preferences
  • In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID
  • Exploring Multiple Usability Perspectives.