Entertainment Computing – ICEC 2007 6th International Conference, Shanghai, China, September 15-17, 2007. Proceedings /
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2007.
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Σειρά: | Lecture Notes in Computer Science,
4740 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Session 1: Augmented, Virtual and Mixed Reality
- A Training Oriented Driving Simulator
- Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
- Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence
- Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment
- Computer Game for Small Pets and Humans
- Session 2: Computer Games
- Identification with the Player Character as Determinant of Video Game Enjoyment
- Pass the Ball: Game-Based Learning of Software Design
- Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks
- Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games
- Kansei Games: Entertaining Emotions
- Session 3: Image Processing
- An Algorithm for Seamless Image Stitching and Its Application
- A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates
- Image Composition with Blurring Effect from Depth of Field
- Temporal Color Morphing
- Session 4: Mesh and Modeling
- A New Progressive Mesh with Adaptive Subdivision for LOD Models
- Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation
- Implementation and Optimization Issues of the Triangular Patch-Based Terrain System
- Deforming Surface Simplification Based on Feature Preservation
- Procedural Modeling of Residential Zone Subject to Urban Planning Constraints
- Session 5: Digital Storytelling and Interactive Systems
- Concept and Construction of an Interactive Folktale System
- Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis
- A Role Casting Method Based on Emotions in a Story Generation System
- A Novel System for Interactive Live TV
- Using Narrative Cases to Author Interactive Story Content
- Session 6: Sound, Music and Creative Environments
- Multi-track Scratch Player on a Multi-touch Sensing Device
- PanoMOBI: Panoramic Mobile Entertainment System
- Application MDA in a Collaborative Modeling Environment
- Age Invaders: User Studies of Intergenerational Computer Entertainment
- Session 7: Video Processing
- Dynamic Texture Synthesis in the YUV Color-Space
- Video Affective Content Recognition Based on Genetic Algorithm Combined HMM
- Video Processing and Retrieval on Cell Processor Architecture
- A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD
- See, Hear or Read the Film
- Session 8: Rendering
- A Practical Framework for Virtual Viewing and Relighting
- Interactive Image Based Relighting with Physical Light Acquisition
- Real-Time Rendering of Daylight Sky Scene for Virtual Environment
- Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light
- Session 9: Computer Animation and Networks
- Semiautomatic Rule Assist Architecture Modeling
- Online Expression Mapping for Performance-Driven Facial Animation
- Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression
- Session 10: Game Based Interfaces
- Game Design Guided by Visual Attention
- Dialogs Taking into Account Experience, Emotions and Personality
- Marching Bear: An Interface System Encouraging User’s Emotional Attachment and Providing an Immersive Experience
- Marble Market: Bimanual Interactive Game with a Body Shape Sensor
- Session 11: Robots and Cyber Pets
- Concept and Architecture of a Centaur Robot
- An Embedded System of Face Recognition Based on ARM and HMM
- Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction
- GFE – Graphical Finite State Machine Editor for Parallel Execution
- Posters
- Media Me: Body and Personal Media Interaction
- Background Subtraction Using Running Gaussian Average and Frame Difference
- Playing and Cheating in Ambient Entertainment
- Selfish Search on Playing Shogi
- The Effects of Network Loads and Latency in Multiplayer Online Games
- Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse
- Extracting Realistic Textures from Reference Spheres
- Application and Research on Affection Model Based on Bayesian Network
- A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques
- Automated Personal Authentication Using Both Palmprints
- A TV Commercial Monitoring System Using Audio Fingerprinting
- Player Immersion in the Computer Game Narrative
- Music Video Viewers’ Preference Evaluation Criteria and Their Characteristics
- Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior
- Codebook Design of Keyblock Based Image Retrieval
- Template Based Image Mosaics.