Intelligent Virtual Agents 7th International Conference, IVA 2007 Paris, France, September 17-19, 2007 Proceedings /
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2007.
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Σειρά: | Lecture Notes in Computer Science,
4722 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Rendering and Analysis
- Simulation Level of Detail for Virtual Humans
- Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis
- 3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head
- Semantic Segmentation of Motion Capture Using Laban Movement Analysis
- Culture and Identity
- A Computational Model of Culture-Specific Conversational Behavior
- Ethnic Identity and Engagement in Embodied Conversational Agents
- Neuroticism – A Competitive Advantage (Also) for IVAs?
- Behavior Models
- Emotionally Expressive Head and Body Movement During Gaze Shifts
- Fuzzy Similarity of Facial Expressions of Embodied Agents
- The Behavior Markup Language: Recent Developments and Challenges
- Dynamic Behavior Qualifiers for Conversational Agents
- Feedback Models
- Creating Rapport with Virtual Agents
- Incremental Multimodal Feedback for Conversational Agents
- Searching for Prototypical Facial Feedback Signals
- Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
- Dialogues
- T2D: Generating Dialogues Between Virtual Agents Automatically from Text
- So Let’s See: Taking and Keeping the Initiative in Collaborative Dialogues
- Applications
- Health Document Explanation by Virtual Agents
- Virtual Patients for Clinical Therapist Skills Training
- Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
- Proactive Authoring for Interactive Drama: An Author’s Assistant
- Evaluation
- The Effects of an Embodied Conversational Agent’s Nonverbal Behavior on User’s Evaluation and Behavioral Mimicry
- Spatial Social Behavior in Second Life
- Generating Embodied Descriptions Tailored to User Preferences
- Gaze Models
- Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
- Attentive Presentation Agents
- The Rickel Gaze Model: A Window on the Mind of a Virtual Human
- Emotions
- Embodied Creative Agents: A Preliminary Social-Cognitive Framework
- Feel the Difference: A Guide with Attitude!
- It’s All in the Anticipation
- Incorporating Emotion Regulation into Virtual Stories
- Poster Session
- Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour
- From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters
- Emotional Agents with Team Roles to Support Human Group Training
- Context Awareness in Mobile Relational Agents
- Implicit Training of Virtual Agents
- Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices
- Towards Characters with a Full Episodic Memory
- Towards Fast Prototyping of IVAs Behavior: Pogamut 2
- Towards a Multicultural ECA Tour Guide System
- Towards the Specification of an ECA with Variants of Gestures
- AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama
- Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents
- Behavioural Reactive Agents for Video Game Opponents with Personalities
- Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture
- Roles of a Talking Head in a Cooperative Human-Robot Dialogue System
- Modeling Imitational Behavior Via Social Comparison Theory
- Social Animation in Complex Environments
- A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
- A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
- AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
- Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain
- Towards an Architecture for Aligned Speech and Gesture Production
- Avatar Puppetry Using Real-Time Audio and Video Analysis
- Double Appraisal for Synthetic Characters
- An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
- ALICIA
- Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
- Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model
- Analyzing Gaze During Face-to-Face Interaction
- Affect and Metaphor in an ICA: Further Developments
- A Case-Based Approach to Intelligent Virtual Agent’s Interaction Experience Representation
- Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments
- Industrial Demos
- Avatars Contributions to Commercial Applications with Living ActorTM Technology
- The CereVoice Characterful Speech Synthesiser SDK
- VirtuOz Interactive Agents
- Finger Tracking for Virtual Agents
- Techniques of Dialogue Simulation.