Intelligent Virtual Agents 7th International Conference, IVA 2007 Paris, France, September 17-19, 2007 Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pelachaud, Catherine (Επιμελητής έκδοσης), Martin, Jean-Claude (Επιμελητής έκδοσης), André, Elisabeth (Επιμελητής έκδοσης), Chollet, Gérard (Επιμελητής έκδοσης), Karpouzis, Kostas (Επιμελητής έκδοσης), Pelé, Danielle (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Σειρά:Lecture Notes in Computer Science, 4722
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Rendering and Analysis
  • Simulation Level of Detail for Virtual Humans
  • Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis
  • 3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head
  • Semantic Segmentation of Motion Capture Using Laban Movement Analysis
  • Culture and Identity
  • A Computational Model of Culture-Specific Conversational Behavior
  • Ethnic Identity and Engagement in Embodied Conversational Agents
  • Neuroticism – A Competitive Advantage (Also) for IVAs?
  • Behavior Models
  • Emotionally Expressive Head and Body Movement During Gaze Shifts
  • Fuzzy Similarity of Facial Expressions of Embodied Agents
  • The Behavior Markup Language: Recent Developments and Challenges
  • Dynamic Behavior Qualifiers for Conversational Agents
  • Feedback Models
  • Creating Rapport with Virtual Agents
  • Incremental Multimodal Feedback for Conversational Agents
  • Searching for Prototypical Facial Feedback Signals
  • Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
  • Dialogues
  • T2D: Generating Dialogues Between Virtual Agents Automatically from Text
  • So Let’s See: Taking and Keeping the Initiative in Collaborative Dialogues
  • Applications
  • Health Document Explanation by Virtual Agents
  • Virtual Patients for Clinical Therapist Skills Training
  • Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
  • Proactive Authoring for Interactive Drama: An Author’s Assistant
  • Evaluation
  • The Effects of an Embodied Conversational Agent’s Nonverbal Behavior on User’s Evaluation and Behavioral Mimicry
  • Spatial Social Behavior in Second Life
  • Generating Embodied Descriptions Tailored to User Preferences
  • Gaze Models
  • Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
  • Attentive Presentation Agents
  • The Rickel Gaze Model: A Window on the Mind of a Virtual Human
  • Emotions
  • Embodied Creative Agents: A Preliminary Social-Cognitive Framework
  • Feel the Difference: A Guide with Attitude!
  • It’s All in the Anticipation
  • Incorporating Emotion Regulation into Virtual Stories
  • Poster Session
  • Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour
  • From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters
  • Emotional Agents with Team Roles to Support Human Group Training
  • Context Awareness in Mobile Relational Agents
  • Implicit Training of Virtual Agents
  • Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices
  • Towards Characters with a Full Episodic Memory
  • Towards Fast Prototyping of IVAs Behavior: Pogamut 2
  • Towards a Multicultural ECA Tour Guide System
  • Towards the Specification of an ECA with Variants of Gestures
  • AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama
  • Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents
  • Behavioural Reactive Agents for Video Game Opponents with Personalities
  • Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture
  • Roles of a Talking Head in a Cooperative Human-Robot Dialogue System
  • Modeling Imitational Behavior Via Social Comparison Theory
  • Social Animation in Complex Environments
  • A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
  • A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
  • AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
  • Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain
  • Towards an Architecture for Aligned Speech and Gesture Production
  • Avatar Puppetry Using Real-Time Audio and Video Analysis
  • Double Appraisal for Synthetic Characters
  • An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
  • ALICIA
  • Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
  • Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model
  • Analyzing Gaze During Face-to-Face Interaction
  • Affect and Metaphor in an ICA: Further Developments
  • A Case-Based Approach to Intelligent Virtual Agent’s Interaction Experience Representation
  • Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments
  • Industrial Demos
  • Avatars Contributions to Commercial Applications with Living ActorTM Technology
  • The CereVoice Characterful Speech Synthesiser SDK
  • VirtuOz Interactive Agents
  • Finger Tracking for Virtual Agents
  • Techniques of Dialogue Simulation.