eCulture Cultural Content in the Digital Age /
Do virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? How can information technology help to preserve the diversity of cultures in ou...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2009.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Cultural Content and the Information Society
- Digital Content
- e-Society and the Social Divide
- Quality Content
- Digital Content and Creativity
- Cultural Content
- Digital Communication: the Role of Context
- Cultural Diversity and Cultural Models
- Content, Communication and Tools
- The General Technological Framework
- Native Digital Content
- Datasets and Formats
- Data Visualisation and Display Technologies
- Interaction Design
- Computer Games, Edutainment and Theme Parks
- Customer Relationship Management
- Smart Labels, Smart Tags and RFID
- Standards and Protocols for Interoperability
- Data Tags and the Semantic Web
- Ambient Intelligence
- Long-Term Preservation of Digital Archives
- The Future: the Weave of the Digital Fabric
- Exploitation, Applications and Services
- Content, Communication and Tools
- Exploitation, Applications and Services
- Prioritisation in Digitalisation
- Cataloguing Standards and Archiving Tools
- Virtual Museum Networks
- Unique Object ID
- Different Channels and Platforms
- Intellectual Property Rights
- Technology and Privacy
- Usability, Accessibility and Platforms
- Content Repackaging
- Experiencing Cultural Content
- Cultural Tourism
- Games and Edutainment Applications
- Hands-On and Interactive Museums
- Educational Market
- Culture Counts: the Economic Dimension
- Quality
- Conclusions and Future Trends.