Computers and Games 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Herik, H. Jaap van den (Επιμελητής έκδοσης), Ciancarini, Paolo (Επιμελητής έκδοσης), Donkers, H. H. L. M. (Jeroen) (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.
Σειρά:Lecture Notes in Computer Science, 4630
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Computers and Games  |h [electronic resource] :  |b 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers /  |c edited by H. Jaap van den Herik, Paolo Ciancarini, H. H. L. M. (Jeroen) Donkers. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2007. 
300 |a XII, 283 p.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 4630 
505 0 |a Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games. 
650 0 |a Popular works. 
650 0 |a Algorithms. 
650 0 |a Numerical analysis. 
650 0 |a Computer science  |x Mathematics. 
650 0 |a Mathematical statistics. 
650 0 |a Artificial intelligence. 
650 0 |a Computer science. 
650 1 4 |a Popular Science. 
650 2 4 |a Popular Computer Science. 
650 2 4 |a Discrete Mathematics in Computer Science. 
650 2 4 |a Numeric Computing. 
650 2 4 |a Probability and Statistics in Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
700 1 |a Herik, H. Jaap van den.  |e editor. 
700 1 |a Ciancarini, Paolo.  |e editor. 
700 1 |a Donkers, H. H. L. M. (Jeroen).  |e editor. 
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830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 4630 
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