Computers and Games 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers /
| Corporate Author: | |
|---|---|
| Other Authors: | , , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2007.
|
| Series: | Lecture Notes in Computer Science,
4630 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Computer Analysis of Chess Champions
- Automated Chess Tutor
- A New Heuristic Search Algorithm for Capturing Problems in Go
- An Open Boundary Safety-of-Territory Solver for the Game of Go
- Monte-Carlo Proof-Number Search for Computer Go
- Virtual Global Search: Application to 9×9 Go
- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
- Combinatorics of Go
- Abstracting Knowledge from Annotated Chinese-Chess Game Records
- Automatic Strategy Verification for Hex
- Feature Construction for Reinforcement Learning in Hearts
- A Skat Player Based on Monte-Carlo Simulation
- A Retrograde Approximation Algorithm for One-Player Can’t Stop
- Improving Depth-First PN-Search: 1?+?? Trick
- Search Versus Knowledge Revisited Again
- Counting the Number of Three-Player Partizan Cold Games
- LUMINES Strategies
- Computing Proper Equilibria of Zero-Sum Games
- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game
- Cheat-Proof Serverless Network Games
- Monte-Carlo Methods in Pool Strategy Game Trees
- Optimization of a Billiard Player – Tactical Play
- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.