Persuasive Technology Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007, Revised Selected Papers /
Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago,...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2007.
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Σειρά: | Lecture Notes in Computer Science,
4744 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Technology That Motivates Health Behavior
- Persuasion, Task Interruption and Health Regimen Adherence
- Promoting Physical Activity Through Internet: A Persuasive Technology View
- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change
- Designing Persuasion: Health Technology for Low-Income African American Communities
- Persuading People with Video Games
- Fine Tuning the Persuasion in Persuasive Games
- Captivating Patterns – A First Validation
- New Form Factors for Persuasive Technology
- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games
- iParrot: Towards Designing a Persuasive Agent for Energy Conservation
- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly
- Surrounded by High-Tech Persuasion
- Distributed User Experience in Persuasive Technology Environments
- The PerCues Framework and Its Application for Sustainable Mobility
- Persuasive Technologies Should Be Boring
- Controlling People by Using Digital Punishment
- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed?
- Logical Modeling of Deceptive Negative Persuasion
- Surveillance, Persuasion, and Panopticon
- Technology That Motivates Groups to Unify
- Support Services: Persuading Employees and Customers to Do what Is in the Community’s Best Interest
- Improving Cross-Cultural Communication Through Collaborative Technologies
- Group Reactions to Visual Feedback Tools
- Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis
- How Peers Influence You Online
- Social Comparisons to Motivate Contributions to an Online Community
- Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms
- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust
- New Insights Into Web Persuasion
- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites
- Embedded Persuasive Strategies to Obtain Visitors’ Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website
- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion
- Persuasive Agents on the Screen
- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents
- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women’s Attitudes Toward Engineering
- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence
- Using Digital Images to Persuade
- Is it Me or Is it what I say? Source Image and Persuasion
- Digital Television as Persuasive Technology
- Persuasion Via Mobile Phones
- The Use of Mobile Phones to Support Children’s Literacy Learning
- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies
- Insights Into Persuasion Principles
- Modelling a Receiver’s Position to Persuasive Arguments
- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems
- Perspectives on Persuasive Technology
- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology
- Classical Rhetoric and a Limit to Persuasion
- Persuasion Theories and IT Design.