Algorithmic Game Theory First International Symposium, SAGT 2008, Paderborn, Germany, April 30-May 2, 2008. Proceedings /
This book constitutes the refereed proceedings of the First International Symposium on Algorithmic Game Theory, SAGT 2008, held in Paderborn, Germany, in April/May 2008. The 28 revised full papes presented together with 3 invited lectures were carefully reviewed and selected from 60 submissions. The...
Συγγραφή απο Οργανισμό/Αρχή: | |
---|---|
Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2008.
|
Σειρά: | Lecture Notes in Computer Science,
4997 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Invited Talks
- The Search for Equilibrium Concepts
- Experimental Results on the Process of Goal Formation and Aspiration Adaptation
- Approximate Equilibria for Strategic Two Person Games
- Session 1: Routing and Scheduling I
- The Influence of Link Restrictions on (Random) Selfish Routing
- Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy
- The Price of Anarchy on Uniformly Related Machines Revisited
- Approximate Strong Equilibrium in Job Scheduling Games
- Session 2: Markets
- Bertrand Competition in Networks
- On the Approximability of Combinatorial Exchange Problems
- Window-Games between TCP Flows
- Price Variation in a Bipartite Exchange Network
- Session 3: Routing and Scheduling II
- Atomic Congestion Games: Fast, Myopic and Concurrent
- Frugal Routing on Wireless Ad-Hoc Networks
- Facets of the Fully Mixed Nash Equilibrium Conjecture
- Sensitivity of Wardrop Equilibria
- Session 4: Mechanism Design
- Prompt Mechanisms for Online Auctions
- A Truthful Mechanism for Offline Ad Slot Scheduling
- Alternatives to Truthfulness Are Hard to Recognize
- Distributed Algorithmic Mechanism Design and Algebraic Communication Complexity
- Session 5: Potpourri of Games
- The Price of Anarchy of a Network Creation Game with Exponential Payoff
- A Hierarchical Model for Cooperative Games
- Strategic Characterization of the Index of an Equilibrium
- The Local and Global Price of Anarchy of Graphical Games
- Session 6: Solution Concepts
- Approximate Nash Equilibria for Multi-player Games
- Subjective vs. Objective Reality — The Risk of Running Late
- On the Hardness and Existence of Quasi-Strict Equilibria
- The Price of Stochastic Anarchy
- Session 7: Cost Sharing
- Singleton Acyclic Mechanisms and Their Applications to Scheduling Problems
- Is Shapley Cost Sharing Optimal?
- Non-cooperative Cost Sharing Games Via Subsidies
- Group-Strategyproof Cost Sharing for Metric Fault Tolerant Facility Location
- Experimental Results on the Process of Goal Formation and Aspiration Adaptation.