Computers and Games 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings /
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were c...
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| Other Authors: | , , , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2008.
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| Series: | Lecture Notes in Computer Science,
5131 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
| Summary: | This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization. |
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| Physical Description: | XII, 275 p. online resource. |
| ISBN: | 9783540876083 |
| ISSN: | 0302-9743 ; |