Computers and Games 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings /

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were c...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Herik, H. Jaap van den (Editor), Xu, Xinhe (Editor), Ma, Zongmin (Editor), Winands, Mark H. M. (Editor)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008.
Series:Lecture Notes in Computer Science, 5131
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
Physical Description:XII, 275 p. online resource.
ISBN:9783540876083
ISSN:0302-9743 ;