Computers and Games 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings /

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were c...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Herik, H. Jaap van den (Επιμελητής έκδοσης), Xu, Xinhe (Επιμελητής έκδοσης), Ma, Zongmin (Επιμελητής έκδοσης), Winands, Mark H. M. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008.
Σειρά:Lecture Notes in Computer Science, 5131
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Single-Player Monte-Carlo Tree Search
  • Amazons Discover Monte-Carlo
  • Monte-Carlo Tree Search Solver
  • An Analysis of UCT in Multi-player Games
  • Multi-player Go
  • Parallel Monte-Carlo Tree Search
  • A Parallel Monte-Carlo Tree Search Algorithm
  • Using Artificial Boundaries in the Game of Go
  • A Fast Indexing Method for Monte-Carlo Go
  • An Improved Safety Solver in Go Using Partial Regions
  • Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
  • Frequency Distribution of Contextual Patterns in the Game of Go
  • A New Proof-Number Calculation Technique for Proof-Number Search
  • About the Completeness of Depth-First Proof-Number Search
  • Weak Proof-Number Search
  • Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
  • Knowledge Inferencing on Chinese Chess Endgames
  • Learning Positional Features for Annotating Chess Games: A Case Study
  • Extended Null-Move Reductions
  • GTQ: A Language and Tool for Game-Tree Analysis
  • Probing the 4-3-2 Edge Template in Hex
  • The Game of Synchronized Domineering
  • A Retrograde Approximation Algorithm for Multi-player Can’t Stop
  • AWT: Aspiration with Timer Search Algorithm in Siguo.