Motivated Reinforcement Learning Curious Characters for Multiuser Games /

Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills an...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Merrick, Kathryn (Συγγραφέας), Maher, Mary Lou (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03687nam a22005295i 4500
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020 |a 9783540891871  |9 978-3-540-89187-1 
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072 7 |a COM004000  |2 bisacsh 
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100 1 |a Merrick, Kathryn.  |e author. 
245 1 0 |a Motivated Reinforcement Learning  |h [electronic resource] :  |b Curious Characters for Multiuser Games /  |c by Kathryn Merrick, Mary Lou Maher. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2009. 
300 |a XIV, 206 p. 118 illus., 32 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Non-Player Characters and Reinforcement Learning -- Non-Player Characters in Multiuser Games -- Motivation in Natural and Artificial Agents -- Towards Motivated Reinforcement Learning -- Comparing the Behaviour of Learning Agents -- Developing Curious Characters Using Motivated Reinforcement Learning -- Curiosity, Motivation and Attention Focus -- Motivated Reinforcement Learning Agents -- Curious Characters in Games -- Curious Characters for Multiuser Games -- Curious Characters for Games in Complex, Dynamic Environments -- Curious Characters for Games in Second Life -- Future -- Towards the Future. 
520 |a Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment. This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world. Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems – in particular multiuser, online games. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Computer-aided engineering. 
650 1 4 |a Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
700 1 |a Maher, Mary Lou.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783540891864 
856 4 0 |u http://dx.doi.org/10.1007/978-3-540-89187-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)