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03981nam a22005655i 4500 |
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978-3-540-89220-5 |
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|a 9783540892205
|9 978-3-540-89220-5
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|a 10.1007/978-3-540-89220-5
|2 doi
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|a T385
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|a UML
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|a COM012000
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|a 006.6
|2 23
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|a Motion in Games
|h [electronic resource] :
|b First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers /
|c edited by Arjan Egges, Arno Kamphuis, Mark Overmars.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2008.
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|a IX, 257 p.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 5277
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|a Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.
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|a This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
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|a Computer science.
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|a Multimedia information systems.
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|a User interfaces (Computer systems).
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|a Computer graphics.
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|a Computer engineering.
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|a Computer Science.
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|a Computer Graphics.
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|a Computer Engineering.
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|a User Interfaces and Human Computer Interaction.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a Information Systems Applications (incl. Internet).
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|a Multimedia Information Systems.
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|a Egges, Arjan.
|e editor.
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|a Kamphuis, Arno.
|e editor.
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|a Overmars, Mark.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783540892199
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 5277
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|u http://dx.doi.org/10.1007/978-3-540-89220-5
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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