Motion in Games First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers /

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topic...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Egges, Arjan (Επιμελητής έκδοσης), Kamphuis, Arno (Επιμελητής έκδοσης), Overmars, Mark (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008.
Σειρά:Lecture Notes in Computer Science, 5277
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Motion in Games  |h [electronic resource] :  |b First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers /  |c edited by Arjan Egges, Arno Kamphuis, Mark Overmars. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2008. 
300 |a IX, 257 p.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 5277 
505 0 |a Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. 
520 |a This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation. 
650 0 |a Computer science. 
650 0 |a Multimedia information systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer graphics. 
650 0 |a Computer engineering. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Engineering. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Multimedia Information Systems. 
700 1 |a Egges, Arjan.  |e editor. 
700 1 |a Kamphuis, Arno.  |e editor. 
700 1 |a Overmars, Mark.  |e editor. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9783540892199 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 5277 
856 4 0 |u http://dx.doi.org/10.1007/978-3-540-89220-5  |z Full Text via HEAL-Link 
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