Digital Human Modeling Trends in Human Algorithms /

The emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use i...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Cai, Yang (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008.
Σειρά:Lecture Notes in Computer Science, 4650
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Digital Human Modeling  |h [electronic resource] :  |b Trends in Human Algorithms /  |c edited by Yang Cai. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2008. 
300 |a IX, 207 p.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 4650 
505 0 |a Human Dynamics -- Implantable Computing -- Brainwave-Based Imagery Analysis -- Visual Digest Networks -- Virtual Humans -- Biomedical Modeling in Tele-Immersion -- Virtual Fit Study of Pediatric Heart Assist System -- Virtual Clinical Therapy -- Virtual Human Problem-Solving Environments -- Biomechanical Modeling from In-Vivo Data -- Human Forms -- Natural Form Modeling -- Augmented Privacy with Virtual Humans -- 3D Facial Recognition with Soft Computing -- Digital Human Modeling. 
520 |a The emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under human skin. This book aims to reflect the state-of-the-art of Digital Human Modeling, specifically emergent Human Algorithms. It constitutes a survey of innovative ideas aimed at a wide range of readers, including college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans and Human Forms. 
650 0 |a Computer science. 
650 0 |a Computer communication systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer simulation. 
650 0 |a Bioinformatics. 
650 0 |a Computers and civilization. 
650 1 4 |a Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Simulation and Modeling. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computational Biology/Bioinformatics. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Computers and Society. 
700 1 |a Cai, Yang.  |e editor. 
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830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 4650 
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