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03123nam a22005655i 4500 |
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978-3-642-01732-2 |
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DE-He213 |
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20151204164843.0 |
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cr nn 008mamaa |
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100715s2009 gw | s |||| 0|eng d |
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|a 9783642017322
|9 978-3-642-01732-2
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|a 10.1007/978-3-642-01732-2
|2 doi
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|d GrThAP
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|a T385
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|a TA1637-1638
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|a TK7882.P3
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|a UYQV
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|a COM016000
|2 bisacsh
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|a 006.6
|2 23
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|a Wöhler, Christian.
|e author.
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|a 3D Computer Vision
|h [electronic resource] :
|b Efficient Methods and Applications /
|c by Christian Wöhler.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2009.
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300 |
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|a XVI, 385 p. 170 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a X.media.publishing,
|x 1612-1449
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|a Methods of 3D Computer Vision -- Geometric Approaches to Three-dimensional Scene Reconstruction -- Photometric Approaches to Three-dimensional Scene Reconstruction -- Real-aperture Approaches to Three-dimensional Scene Reconstruction -- Integrated Frameworks for Three-dimensional Scene Reconstruction -- Application Scenarios -- Applications to Industrial Quality Inspection -- Applications to Safe Human–Robot Interaction -- Applications to Lunar Remote Sensing -- Conclusion.
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|a This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. Geometric methods include linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Photometric techniques evaluate the intensity distribution in the image to infer three-dimensional scene structure, while real-aperture approaches exploit the behavior of the point spread function. It is shown how the integration of several methods increases reconstruction accuracy and robustness. Applications scenarios include industrial quality inspection, metrology, human-robot-interaction, and remote sensing.
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650 |
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|a Computer science.
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650 |
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|a Computer simulation.
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650 |
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|a Computer graphics.
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650 |
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|a Image processing.
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650 |
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|a Pattern recognition.
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650 |
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|a Multimedia systems.
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650 |
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4 |
|a Computer Science.
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650 |
2 |
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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650 |
2 |
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|a Image Processing and Computer Vision.
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650 |
2 |
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|a Simulation and Modeling.
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650 |
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4 |
|a Computer Graphics.
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650 |
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|a Pattern Recognition.
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650 |
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|a Media Design.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9783642017315
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830 |
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|a X.media.publishing,
|x 1612-1449
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-3-642-01732-2
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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