Intelligent Technologies for Interactive Entertainment Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings /

This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics s...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Nijholt, Anton (Επιμελητής έκδοσης), Reidsma, Dennis (Επιμελητής έκδοσης), Hondorp, Hendri (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2009.
Σειρά:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 9
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Keynote Speakers
  • Entertainment Computing, Social Transformation and the Quantum Field
  • Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening
  • Full Papers
  • Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars
  • Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
  • Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives
  • A Design Approach to Decentralized Interactive Environments
  • Accessible Gaming through Mainstreaming Kinetic Controller
  • Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play
  • Swinxsbee: A Shared Interactive Play Object to Stimulate Children’s Social Play Behaviour and Physical Exercise
  • Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application
  • iTheater Puppets Tangible Interactions for Storytelling
  • Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing
  • Web-Enabled 3D Game Playing for Looped Knight’s Tour
  • Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots
  • Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
  • Immersion in Movement-Based Interaction
  • Short Papers
  • Mood Swings: An Affective Interactive Art System
  • Navigating a Maze with Balance Board and Wiimote
  • Experiences with Interactive Multi-touch Tables
  • The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
  • Dead on Arrival: Adapting Games to Finish at a Given Time or Location
  • Design and Implementation of a Mobile Exergaming Platform
  • Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
  • Stay Tuned! An Automatic RSS Feeds Trans-coder
  • An Experiment in Improvised Interactive Drama
  • Big Fat Wand: A Pointing Device for Open Space Edutainment
  • Enhancing Mediated Interpersonal Communication through Affective Haptics
  • Opinion Elicitation in Second Life
  • Hidden Markov Models Implementation for Tangible Interfaces.