Intelligent Technologies for Interactive Entertainment Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings /
This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics s...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2009.
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Σειρά: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
9 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Keynote Speakers
- Entertainment Computing, Social Transformation and the Quantum Field
- Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening
- Full Papers
- Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars
- Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
- Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives
- A Design Approach to Decentralized Interactive Environments
- Accessible Gaming through Mainstreaming Kinetic Controller
- Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play
- Swinxsbee: A Shared Interactive Play Object to Stimulate Children’s Social Play Behaviour and Physical Exercise
- Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application
- iTheater Puppets Tangible Interactions for Storytelling
- Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing
- Web-Enabled 3D Game Playing for Looped Knight’s Tour
- Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots
- Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
- Immersion in Movement-Based Interaction
- Short Papers
- Mood Swings: An Affective Interactive Art System
- Navigating a Maze with Balance Board and Wiimote
- Experiences with Interactive Multi-touch Tables
- The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
- Dead on Arrival: Adapting Games to Finish at a Given Time or Location
- Design and Implementation of a Mobile Exergaming Platform
- Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
- Stay Tuned! An Automatic RSS Feeds Trans-coder
- An Experiment in Improvised Interactive Drama
- Big Fat Wand: A Pointing Device for Open Space Edutainment
- Enhancing Mediated Interpersonal Communication through Affective Haptics
- Opinion Elicitation in Second Life
- Hidden Markov Models Implementation for Tangible Interfaces.